Esp. with Go's quick compile time, I can see myself using it more and more even in my one-off scripts that would have used Python/Bash otherwise. Plus, I get a binary that I can port to other systems w/o problem.
Compiled is back?
I'm sure it will eventually be true, but this seems very unlikely right now. I wish it were true, because we're in a time where generic software developers are still paid well, so doing nothing all day, with this salary, would be very welcome!
So cross-platform vibe-coded malware is the future then?
Frameworks might go the way of the dinosaur. If an LLM can manage a lot of complex code without human-serving abstractions, why even use something like React?
The Go standard library is a particularly good fit for building network services and web proxies, which fits this project perfectly.
Interestingly, since we are talking about Go specifically, I never found that I was spending too much typing... types. Obviously more than with a Python script, but never at a level where I would consider it a problem. And now with newer Python projects using type annotations, the difference got smaller.
Just FWIW, you don't actually have to put type annotations in your own code in order to use annotated libraries.
I mean people mention rust and everything and how AI can write proper rust code with linter and some other thing but man trust me that AI can write some pretty good golang code.
I mean though, I don't want everyone to write golang code with AI of all of a sudden because I have been doing it for over an year and its something that I vibe with and its my personal style. I would lose some points of uniqueness if everyone starts doing the same haha!
Man my love for golang runs deep. Its simple, cross platform (usually) and compiles super fast. I "vibe code" but feel faith that I can always manage the code back.
(self promotion? sorry about that: but created golang single main.go file project with a timer/pomodoro with websockets using gorilla (single dep) https://spocklet-pomodo.hf.space/)
So Shhh let's keep it a secret between us shall we! ;)
(Oh yeah! Recently created a WHMCS alternative written in golang to hook up to any podman/gvisor instance to build your own mini vps with my own tmate server, lots of glue code but it actually generated it in first try! It's surprisingly good, I will try to release it as open source & thinking of charging just once if people want everything set up or something custom
Though one minor nitpick is that the complexity almost rises many folds between a single file project and anything which requires database in golang from what I feel usually but golang's pretty simple and I just LOVE golang.)
Also AI's pretty good at niche languages too I tried to vibe code a fzf alternative from golang to v-lang and I found the results to be really promising too!
Golang's libraries are phenomenal & the idea of porting over to multiple servers is pretty easy, its really portable.
I actually find Golang good for CLI projects, Web projects and just about everything.
Usually the only time I still use python uvx or vibe code using that is probably when I am either manipulating images or pdf's or building a really minimalist tkinkter UI in python/uv
Although I tried to convert the python to golang code which ended up using fyne for gui projects and surprisingly was super robust but I might still use python in some niche use cases.
Check out my other comment in here for finding a vibe coded project written in a single prompt when gemini 3 pro was launched in the web (I hope its not promotion because its open source/0 telemetry because I didn't ask for any of it to be added haha!)
Golang is love. Golang is life.
Same boat! In fact I used to (still do) dislike Go's syntax and error handling (the same 4 lines repeated every time you call a function), but given that LLMs can write the code and do the cross-model review for me, I literally don't even see the Go source code, which is nice because I'd hate it if I did (my dislike of Go's syntax + all the AI slop in the code would drive me nuts).
But at the end of the day, Go has good scaffolding, the best tooling (maybe on par with Rust's, definitely better than Python even with uv), and tons of training data for LLMs. It's also a rather simple language, unlike Swift (which I wish was simpler because it's a really nice language otherwise).
It turns out that verbosity isn't really a problem when LLMs are the one writing the code based on more high level markdown specs (describing logic, architecture, algorithms, concurrency, etc), and Go's extreme simplicity, small range of language constructs, and explicitness (especially in error handling and control flow) make it much easier to quickly and accurately review agent code.
It also means that Go's incredible (IMO) runtime, toolchain, and standard library are no longer marred by the boilerplate either, and I can begin to really appreciate their brilliance. It has me really reconsidering a lot of what I believed about language design.
Then it became a cat and mouse game with obfuscators and deobfucsators.
John Hammond has a *BRILLIANT* Video on this topic. 100% recommneded.
Honestly Speaking from John Hammond I feel like Nim as a language or V-lang is something which will probably get vibe coded malware from. Nim has been used for hacking so much that iirc windows actually blocked the nim compiler as malware itself!
Nim's biggest issue is that hackers don't know it but if LLM's fix it. Nim becomes a really lucrative language for hackers & John Hammond described that Nim's libraries for hacking are still very decent.
I've written probably tens of thousands of lines of Rust at this point, and while I used to absolutely adore it, I've really completely fallen out of love with it, and part of it is that it's not just the syntax that's horrible to look at (which I only realized after spending some time with Go and Python), but you have to always keep in mind a lot of things:
- the borrow checker - lifetimes, - all the different kinds of types that represent different ways of doing memory management - parse out sometimes extremely complex and nearly point-free iterator chaining - deal with a complex type system that can become very unwieldy if you're not careful - and more I'm probably not thinking of right now
Not to mention the way the standard library exposes you to the full bore of all the platform-specific complexities it's designed on top of, and forces you to deal with them, instead of exposing a best-effort POSIX-like unified interface, so path and file handling can be hellish. (this is basically the reverse of fasterthanlime's point in the famous "I want off mr. golang's wild ride" essay).
It's just a lot more cognitive overhead to just getting something done if all you want is a fast statically compiled, modern programming language. And it makes it even harder to review code. People complain about Go boilerplate, but really, IME, Rust boilerplate is far, far worse.
Sure, you could write a frontend without something like react, and create a backend without something like django, but the code generated by an LLM will become similarly convoluted and hard to maintain as if a human had written it.
LLM's are still _quite_ bad at writing maintainable code - even for themselves.
Astronaut 2: Always has been...
The surmise that compiled languages fit that just doesn't follow. The same way LLMs have trouble finishing HTML because of the open/close are too far apart.
The language that an LLM would succeed with is one where:
1. Context is not far apart
2. The training corpus is wide
3. Keywords, variables, etc are differentiated in the training.
4. REPL like interactivity allows for a feedback loop.
So, I think it's premature to think just because the compiled languages are less used because of human inabilities, doesn't mean the LLM will do any better.
A non dertermistic programing language, which options to drop down into JavaScript or even C if you need to specify certain behaviors.
I'd need to be much better at this though.
Is this true? It seems to be a massive assumption.
The LLM still benefits from the abstraction provided by Python (fewer tokens and less cognitive load). I could see a pipeline working where one model writes in Python or so, then another model is tasked to compile it into a more performant language
For example, Claude can fluently generate Bevy code as of the training cutoff date, and there's no way there's enough training data on the web to explain this. There's an agent somewhere in a compile test loop generating Bevy examples.
A custom LLM language could have fine grained fuzzing, mocking, concurrent calling, memoization and other features that allow LLMs to generate and debug synthetic code more effectively.
If that works, there's a pathway to a novel language having higher quality training data than even Python.
Some of the code is janky garbage, but that’s what most code it. There’s no use pearl clutching.
Human engineering time is better spent at figuring out which problems to solve than typing code token by token.
Identifying what to work on, and why, is a great research skill to have and I’m glad we are getting to realistic technology to make that a baseline skill.
I’ve thought about this and arrived at a rough sketch.
The first principle is that models like ChatGPT do not execute programs; they transform context. Because of that, a language designed specifically for LLMs would likely not be imperative (do X, then Y), state-mutating, or instruction-step driven. Instead, it would be declarative and context-transforming, with its primary operation being the propagation of semantic constraints. The core abstraction in such a language would be the context, not the variable. In conventional programming languages, variables hold values and functions map inputs to outputs. In a ChatGPT-native language, the context itself would be the primary object, continuously reshaped by constraints. The atomic unit would therefore be a semantic constraint, not a value or instruction.
An important consequence of this is that types would be semantic rather than numeric or structural. Instead of types like number, string, bool, you might have types such as explanation, argument, analogy, counterexample, formal_definition.
These types would constrain what kind of text may follow, rather than how data is stored or laid out in memory. In other words, the language would shape meaning and allowable continuations, not execution paths. An example:
@iterate: refine explanation until clarity ≥ expert_threshold
At that point, the legibility and prevalence of humans who can read the code becomes almost more important than which language the machine "prefers."
the next version of LLMs. write with GPT 5.2 now, improve the quality using 5.3 in a couple months; best of both worlds.
The vast majority of code is garbage, and has been for several decades.
The future belongs to generalists!
- Libraries don't necessarily map one-to-one from Python to Rust/etc.
- Paradigms don't map neatly; Python is OO, Rust leans more towards FP.
- Even if the code be re-written in Rust, it's probably not the most Rustic (?) approach or the most performant.
Instructions files are just pre-made decisions that steer the agent. We try to reduce the surface area for nondeterminism using these specs, and while the models will get better at synthesizing instructions and code understanding, every decision we remove pays dividends in reduced token usage/time/incorrectness.
I think this is what orgs like Supabase see, and are trying to position themselves as solutions to data storage, auth, events etc within the LLM coding space, and are very successful albeit in the vibe coder area mostly. And look at AWS Bedrock, they’ve abstracted every dimension of the space into some acronym.
This is a big assumption. I write a lot of Ansible, and it can’t even format the code properly, which is a pretty big deal in yaml. It’s totally brain dead.
Got anything to back up this wild statement?
Go is positioned really well here, and Steve Yegge wrote a piece on why. The language is fast, less bloated than Python/TS, and less dogmatic than Java/Kotlin. LLMs can go wham with Go and the compiler will catch most of the obvious bugs. Faster compilation means you can iterate through a process pretty quickly.
Also, if I need abstraction that’s hard to achieve in Go, then it better be zero-cost like Rust. I don’t write Python for anything these days. I mean, why bother with uv, pip, ty, mypy, ruff, black, and whatever else when the Go compiler and the standard tooling work better than that decrepit Python tooling? And it costs almost nothing to make my scripts faster too.
I don’t yet know how I feel about Rust since LLMs still aren’t super good with it, but with Go, agentic coding is far more pleasurable and safer than Python/TS.
You could also work backwards from this paper: https://arxiv.org/abs/2512.18470
Also, what happens when bug fixes are needed? Again first in Py and then in Rs?
so much discussion here on HN which critiques “vibe codes” etc implies that human would have written it better which is vast vast majority is simply not the case
I'm imagining something like.
"Hi Ralph, I've already coded a function called GetWeather in JS, it returns weather data in JSON can you build a UI around it. Adjust the UI overtime"
At runtime modify the application with improvements, say all of a sudden we're getting air quality data in the JSON tool, the Ralph loop will notice, and update the application.
The Arxiv paper is cool, but I don't think I can realistically build this solo. It's more of a project for a full team.
The fewer category errors a language or framework introduces, the more successful LLMs will be at interacting with it. Developers enjoy freedom and many ways to solve problems, but LLMs thrive in the presence of constraints. Frontiers here will be extensions of Rust or C-compatible languages that solve whole categories of issue through tedious language features, and especially build/deploy software that yields verifiable output and eliminates choice from the LLMs.
> ... and eliminates choice from the LLMs.
Perl is right out! Maybe the LLMs could help us decipher extent Perl "write once, maintain never" code.Am I in the Truman show? I don’t think AI has generated even 1% of the code that I run in prod, nor does anyone I respect. Heavily inspired by AI examples, heavily assisted by AI during research sure. Who are these devs that are seeing such great success vibecoding? Vibecoding in prod seems irresponsible at best
I think a lot of people wrote it off initially as it was low quality. But gemini 3 pro or sonnet 4.5 saves me a ton of time at work these days.
Perfect? Absolutely not. Good enough for tons of run of the mill boilerplate tasks? Without question.
hoho - I did a 20/80 human/claude project over the long weekend using Janet: https://git.sr.ht/~lsh-0/pj/tree (dead simple Lerna replacement)
... but I otherwise agree with the sentiment. Go code is so simple it scrubs any creative fingerprints anyway. The Clojure/Janet/scheme code I've seen it writing isn't _great_ but it gets the job done quickly and correct enough for me to return to it later and golf it some.
Couldn't be more correct.
The experienced generalists with techniques of verification testing are the winners [0] in this.
But one thing you cannot do, is openly admit or to be found out to say something like: "I don't know a single line of Rust/Go/Typescript/$LANG code but I used an AI to do all of it" and the system breaks down and you can't fix it.
It would be quite difficult to take a SWE seriously that prides themselves in having zero understanding and experience of building production systems and runs the risk of losing the company time and money.
[0] >>46772520
Looking at the quality crisis at Microsoft, between GitHub reliability and broken Windows updates, I fear LLMs are hurting them.
I totally see how LLMs make you feel more productive, but I don't think I'm seeing end customer visible benefits.
Pause for a moment and think through a realistic estimation of the numbers and proportions involved.
Plus the JS/Python dependency ecosystem is tiring. Yeah, I know there’s uv now, but even then I don’t see much reason to suffer through that when opting for an actually type-safe language costs me almost nothing.
Dynamic languages won’t go anywhere, but Go/Rust will eat up a pretty big chunk of the pie.
Please know that I am asking as I am curious and do not intend to be disrespectful.
Ultimately I doubt LLMs have much of an impact on code quality either way compared to the increased coordination costs, increased politics, and the increase of new commercial objectives (generating ads and services revenue in new places). None of those things are good for product quality.
That also probably means that LLMs aren't going to make this better, if the problem is organizational and commercial in the first place.
Frontend has always been shitshow since JS dynamic web UIs invented. With it and CSS no one cares what runs page and how many Mb it takes to show one button.
But regarding the backend, the vibecoding still rare, and we are still lucky it is like that, and there was no train crush because of it. Yet.
I really do want to live in the world where P = NP and we can trivially get P time algorithms for believed to be NP problems.
I reject your reality and substitute my own.
Have you tried? I've had surprisingly good results with Gleam.
The user of the LLM provides a new input, which might or might not closely match the existing smudged together inputs to produce an output that's in the same general pattern as the outputs which would be expected among the training dataset.
We aren't anywhere near general intelligence yet.
AI written code != vibecoding. I think anyone who believes they are the same is truly in trouble of being left behind as AI assisted development continues to take hold. There's plenty of space between "Claude build me Facebook" and "I write all my code by hand"
On top of that, Go has pretty much replaced my Python usage for scripting since it’s cheap to generate code and let the compiler catch obvious issues. Iteration in Rust is a lot slower, even with LLMs.
I get fasterthanlime’s rant against Go, but none of those criticisms apply to me. I write distributed-systems code for work where Go absolutely shines. I need fast compilation, self-contained binaries, and easy concurrency support. Also, the garbage collector lets me ignore things I genuinely couldn’t care less about - stuff Rust is generally good at. So choosing Go instead of Rust was kinda easy.
First I don't think this is the end of those languages. I still write code in Ruby almost daily, mostly to solve smaller issues; Ruby acts as the ultimate glue that connects everything here.
Having said that, Ruby is on a path to extinction. That started way before AI though and has many different reasons; it happened to perl before and now ruby is following suit. Lack of trust in RubyCentral as our divine new ruler is one (recently), after they decided to turn against the community. Soon Ruby can be renamed into Suby, to indicate Shopify running the show now. What is interesting is that you still see articles "ruby is not dead, ruby is not dead". Just the frequency of those articles coming up is worrying - it's like someone trying to pitch last minute sales - and then the company goes bankrupt. The human mind is a strange thing.
One good advantage of e. g. Python and Ruby is that they are excellent at prototyping ideas into code. That part won't go away, even if AI infiltrates more computers.
And most of the code the compiler is expected to compile, seen from the perspective of fixing bugs and issues with compilers, is absolutely terrible. And the day that can be rewritten or improved reliably with AI can't come fast enough.
It’s been interesting to observe when people rave about AI or want to show you the thing they built, to stop and notice what’s at stake. I’m finding more and more, the more manic someone comes across about AI, the lower the stakes of whatever they made.
Why wouldn't they go away for prototyping? If an LLM can help you prototype in whatever language, why pick Ruby or Python?
(This isn't a gotcha question. I primarily use python these days, but I'm not married to it).
I would rather make N bad prototypes to understand the feasibility of solving N problems than trying to write beautiful code for one misguided problem which may turn out to be a dead end.
There are a few orders of magnitude more problems worth solving than you can write good code for. Your time is your most important resource, writing needlessly robust code, checking for situations that your prototype will never encounter, just wastes time when it gets thrown away.
A good analogy for this is how we built bridges in the Roman empire, versus how we do it now.
A lot of things are "so much faster" than the right thing. "Vibe traffic safety laws" are much faster than ones that increase actual traffic safety: http://propublica.org/article/trump-artificial-intelligence-... . You, your team, and colleagues are producing shiny trash at unbelievable velocity. Is that valuable?
I don't think I've ever seen Opus 4.5 or GPT-5.2 get stuck in a loop like that. They're both very good at spotting when something doesn't work and trying something else instead.
Might be a problem with older, weaker models I guess.
It even guessed the vintage correctly!
> This appears to be a custom template system from the mid-2000s era, designed to separate presentation logic from PHP code while maintaining database connectivity for dynamic content generation.
(I did Delphi back when VB6 was the other option so remember this problem well)
I've seen lots of different codebases from the inside, some good some bad. As a rule smaller + small team = better and bigger + more participants = worse.
From the other side, the vast majority of customers will happily take the cheap/free/ad-supported buggy software. This is why we have all these random Google apps, for example.
Take a look at the bug tracker of any large open source codebase, there will be a few tens of thousands of reported bugs. It is worse for closed corporate codebases. The economics to write good code or to get bugs fixed does not make sense until you have a paying customer complain loudly.
The days of indiscriminately scraping every scrap of code on the internet and pumping it all in are long gone, from what I can tell.
Then you just let it iterate until tests pass. If you are not happy with the design, suggest a newer design and let it rip.
All this is expensive and wasteful now, but stuff becoming 100-1000x cheaper has happened for every technology we have invented.
Would be a great resource to understand what works and what doesn't.
I wrote this custom language. It's on Github, but the example code that would have been available would be very limited.
I gave it two inputs -- the original bash script and an example of my pipeline language (unrelated jobs).
The code it gave me was syntactically correct, and was really close to the final version. I didn't have to edit very much to get the code exactly where I wanted it.
This is to say -- if a novel language is somewhat similar to an existing syntax, the LLM will be surprisingly good at writing it.
Do I know the code base like the back of my hand? Nope. Can I confidently talk to how certain functions work? Not a chance.
Can I deploy what the business wants? Yep. Can I throw error logs into LLMs and work out the cause of issues? Mostly.
I get some of you may want to go above and beyond for your company and truly create something beautiful but then guess what - That codebase is theirs. They aren't your family. Get paid and move on
It gives me a bit of a 'turtles all the way down' feeling because if the test set can be 'good' why couldn't the code be good as well?
I'm quite wary of all of this, as you've probably gathered by now: the idea that you can toss a bunch of 'pass' tests into a box and then generate code until all of the tests pass is effectively a form of fuzzing, you've got some thing that passes your test set, but it may do a lot more than just that and your test set is not going to be able to exhaustively enumerate the negative cases.
This could easily result in 'surprise functionality' that you did not anticipate during the specification phase. The only way to deal with that then is to audit the generated code, which I presume would then be farmed out to yet another LLM.
This all places a very high degree of trust into a chain of untrusted components and that doesn't sit quite right with me. It probably means my understanding of this stuff is still off.
What you are missing is that the thing driving this untrusted pile of hacks keep getting better at a rapid pace.
So much that the quality of the output is passable now, mimicking man-years of software engineering in a matter of hours.
If you don’t believe me, pick a project that you have always wanted to build from scratch and let cursor/claude code have a go at it. You get to make the key decisions, but the quality of work is pretty good now, so much that you don’t really have to double check much.
The real money we used to get paid was for business success, not directly for code quality; the quality metrics we told ourselves were closer to CV-driven development than anything the people with the money understood let alone cared about, which in turn was why the term "technical debt" was coined as a way to try to get the leadership to care about what we care about.
There's some domains where all that stuff we tell ourselves about quality, absolutely does matter… but then there's the 278th small restaurant that wants a website with a menu, opening hours, and table booking service without having e.g. 1500 American corporations showing up in the cookie consent message to provide analytics they don't need but are still automatically pre-packaged with the off-the-shelf solution.
Our test coverage has improved dramatically, our documentation has gotten better, our pace of development has gone up. There is also a _big_ difference between the quality of the end product between junior and senior devs on the team.
Junior devs tend to be just like "look at this ticket and write the code."
Senior devs are more like: Okay, can you read the ticket, try to explain to to me in your own words, let's refine the description, can you propose a solution -- ugh that's awful, what if we did this instead.
You would think you would not save a lot of time that way, but even spending an _hour_ trying to direct claude to write the code correctly is less than the 5-6 hours it would take to write it yourself for most issues, with more tests and better documentation when you are finished.
When you first start using claude code, it feels like you are spending more time to get worse work out of it, but once you sort of build up the documentation/skills/tools it needs to be successful, it starts to pay dividends. Last week, I didn't open an IDE _once_ and I committed several thousands lines of code across 2 or 3 different internal projects. A lot of that was a major refactor (smaller files, smaller function sizes, making things more DRY) that I had been putting off for months.
Claude itself made a huge list of suggestions, which I knocked back to about 8 or 10, it opened a tracking issue in jira with small, tractable subtasks, then started knocking out one at a time, each of them being a fairly reviewable PR, with lots of test coverage (the tests had been built out over the previous several months of coding with cursor and claude that sort of mandated them to stop them from breaking functionality), etc.
I had a coworker and chatgpt estimate how long the issue would take if they had to do it without AI. The coworker looked at the code base and said "two weeks". Both claude and chat GPT estimate somewhere in the 6-8 weeks range (which I thought was a wild over estimate, even without AI). Claude code knocked the whole thing out in 8 hours.
Functionally, on many suitably scoped tasks in areas like coding and mathematics, LLMs are already superintelligent relative to most humans - which may be part of why you’re having difficulty recognizing that.
One ironic thing about LLM-generated bad code is that churning out millions of lines just makes it less likely the LLM is going to be able to manage the results, because token capacity is neither unlimited nor free.
(Note I’m not saying all LLM code is bad; but so far the fully vibecoded stuff seems bad at any nontrivial scale.)
This is like dissing software from 2004 because it used 2gb extra memory.
In the last year, token context window increased by about 100x and halved in cost at the same time.
If this is the crux of your argument, technology advancement will render it moot.
So? It's nowhere close to solving the issue.
I'm not anti-LLM. I'm very senior at a company that's had an AI-centric primary product since before the GPT explosion. But in order to navigate what's going on now, we need to understand the strengths and weaknesses of the technology currently, as well as what it's likely to be in the near, medium, and far future.
The cost of LLMs dealing with their own generated multi-million LOC systems is very unlikely to become tractable in the near future, and possibly not even medium-term. Besides, no-one has yet demonstrated an LLM-based system for even achieving that, i.e. resolving the technical debt that it created.
Don't let fanboism get in the way of rationality.
I'm not satisfied yet: I want coding agents to be able to actively test on screen readers as part of their iteration loop.
I've not found a system that can do that well yet out of the box, but GuidePup is very promising: https://github.com/guidepup/guidepup
If you have a concrete way to pose this problem, you'll find that there will be concrete solutions.
There is no way to demonstrate something as vague as "resolving the technical debt that it created".
User experience does involve a lot of subjectivity [1] and that's part of what makes it hard. You have to satisfy the computer and the person in front of it, and their wants are often at odds with each other. You have to make them both happy at 60 FPS minimum.
[0] https://trends.google.com/explore?q=enshittification&date=al...