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[parent] [thread] 13 comments
1. pjmlp+(OP)[view] [source] 2023-08-02 06:01:29
Now add Apple Arcade, iPad OS and iOS into the picture.
replies(2): >>flohof+07 >>footlo+vD
2. flohof+07[view] [source] 2023-08-02 07:09:31
>>pjmlp+(OP)
That would only make sense if Apple would allow a Steam client on iOS.
replies(2): >>pjmlp+f9 >>wkat42+Js
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3. pjmlp+f9[view] [source] [discussion] 2023-08-02 07:31:20
>>flohof+07
On the contrary, if SteamOS usage from SteamDeck count as Linux Desktop, then so should Apple mobile devices.

Additionally, if we are comparing the Linux gamer ecosystem to Apple, then also the Apple ecosystem should be taken into account.

replies(3): >>Novose+8d >>blooal+5q >>wiseow+IM7
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4. Novose+8d[view] [source] [discussion] 2023-08-02 08:09:26
>>pjmlp+f9
But apple mobile devices can't run steam? It'd make no sense to include them in a metric of steam usage.
replies(1): >>pjmlp+sf
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5. pjmlp+sf[view] [source] [discussion] 2023-08-02 08:30:21
>>Novose+8d
The article is using Steam adoption numbers as gateway into Linux game market overall, so it is only appropriate that proper game market numbers are mentioned.
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6. blooal+5q[view] [source] [discussion] 2023-08-02 10:36:08
>>pjmlp+f9
> "if SteamOS usage from SteamDeck count as Linux Desktop"

SteamOS basically is a Linux Desktop. Steam Deck is just a hand-held form-factor PC with built-in Steam Controller, and SteamOS is basically just Valve's custom Arch Linux with KDE Plasma desktop and Steam "Big Picture" mode as "desktop" environments.

> "then so should Apple mobile devices."

No, they shouldn't, because Apple mobile devices don't run Linux, nor Steam.

replies(1): >>pjmlp+fG
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7. wkat42+Js[view] [source] [discussion] 2023-08-02 11:00:46
>>flohof+07
Maybe soon though, considering the EU is about to force Apple to allow third party app stores.
8. footlo+vD[view] [source] 2023-08-02 12:27:22
>>pjmlp+(OP)
Lol "apple arcade", The subscription that gives you a bunch of bad mobile games?
replies(1): >>pjmlp+AG
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9. pjmlp+fG[view] [source] [discussion] 2023-08-02 12:42:13
>>blooal+5q
Yes they should, as in reality they are comparing Linux to Apple.
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10. pjmlp+AG[view] [source] [discussion] 2023-08-02 12:43:56
>>footlo+vD
Apparently the studios don't mind the joke.

Meanwhile, Valve has to emulate Windows and DirectX to make SteamDeck usable for its target market.

replies(2): >>tl+x11 >>nmlt+lt7
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11. tl+x11[view] [source] [discussion] 2023-08-02 14:31:07
>>pjmlp+AG
Apple Arcade is nostalgic in the sense that the entire catalog of games is short enough that you can iterate it. (Note: still zero games that start with a V) The games aren't bad, but everything is the list has a better version elsewhere. Couple of examples:

- Oceanhorn 2's gameplay is strictly inferior to Zelda (because of BotW's popularity, there are more fun options even over TTK)

- I found Oregon Trail patently offensive. It's one thing to be a remake that worse than the original. Lots of games have that problem. It's another when your nostalgia-bait headliner actively drives people away.

Apple's success outside of Arcade (Apple is the largest "gaming" company in terms of money made) appears to be a side-effect of them owning the plaform.

replies(1): >>johnny+Uu7
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12. nmlt+lt7[view] [source] [discussion] 2023-08-04 06:34:10
>>pjmlp+AG
They don’t emulate, they have a reimplementation of Windows APIs. And in some cases, a better one.
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13. johnny+Uu7[view] [source] [discussion] 2023-08-04 06:47:18
>>tl+x11
I mean, the market it targets makes sense. If you're worried aobut your kids paying hundreds on any app store game (which is pretty much all of them these days), Apple Arcade gives a cheap subscription for decent quality games with not IAP's. But they are still mobile games, so they aren't trying to compete for Game of the Year. The audience doesn't need that anyway.
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14. wiseow+IM7[view] [source] [discussion] 2023-08-04 09:11:41
>>pjmlp+f9
Mobile gaming is complete trash.
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