zlacker

[parent] [thread] 7 comments
1. flohof+(OP)[view] [source] 2023-08-02 07:09:31
That would only make sense if Apple would allow a Steam client on iOS.
replies(2): >>pjmlp+f2 >>wkat42+Jl
2. pjmlp+f2[view] [source] 2023-08-02 07:31:20
>>flohof+(OP)
On the contrary, if SteamOS usage from SteamDeck count as Linux Desktop, then so should Apple mobile devices.

Additionally, if we are comparing the Linux gamer ecosystem to Apple, then also the Apple ecosystem should be taken into account.

replies(3): >>Novose+86 >>blooal+5j >>wiseow+IF7
◧◩
3. Novose+86[view] [source] [discussion] 2023-08-02 08:09:26
>>pjmlp+f2
But apple mobile devices can't run steam? It'd make no sense to include them in a metric of steam usage.
replies(1): >>pjmlp+s8
◧◩◪
4. pjmlp+s8[view] [source] [discussion] 2023-08-02 08:30:21
>>Novose+86
The article is using Steam adoption numbers as gateway into Linux game market overall, so it is only appropriate that proper game market numbers are mentioned.
◧◩
5. blooal+5j[view] [source] [discussion] 2023-08-02 10:36:08
>>pjmlp+f2
> "if SteamOS usage from SteamDeck count as Linux Desktop"

SteamOS basically is a Linux Desktop. Steam Deck is just a hand-held form-factor PC with built-in Steam Controller, and SteamOS is basically just Valve's custom Arch Linux with KDE Plasma desktop and Steam "Big Picture" mode as "desktop" environments.

> "then so should Apple mobile devices."

No, they shouldn't, because Apple mobile devices don't run Linux, nor Steam.

replies(1): >>pjmlp+fz
6. wkat42+Jl[view] [source] 2023-08-02 11:00:46
>>flohof+(OP)
Maybe soon though, considering the EU is about to force Apple to allow third party app stores.
◧◩◪
7. pjmlp+fz[view] [source] [discussion] 2023-08-02 12:42:13
>>blooal+5j
Yes they should, as in reality they are comparing Linux to Apple.
◧◩
8. wiseow+IF7[view] [source] [discussion] 2023-08-04 09:11:41
>>pjmlp+f2
Mobile gaming is complete trash.
[go to top]