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[parent] [thread] 11 comments
1. gedy+(OP)[view] [source] 2023-06-21 18:05:54
What's worse is treating engineers like "just implement the mockup eyeroll" but then the logic of the mockup makes no sense with real data or product.

I'd rather have a napkin sketch that we can work on together vs throwing pictures over the wall.

As impressive as it is, I feel like Figma makes this situation worse. It's like "see we've figured it all out devs, look how nice this looks. No discussion needed"

replies(4): >>birthd+b3 >>roflye+Y3 >>deckar+T5 >>kitsun+qb
2. birthd+b3[view] [source] 2023-06-21 18:21:05
>>gedy+(OP)
I feel like that might be an organizational problem. At my company the designers will present their figma designs to engineering and we'll have a meeting to go through them and bring up concerns with exactly those sorts of issues e.g. "This list may actually have hundreds of entries in practice, are bullet points still right?". Then we iterate.
replies(2): >>roflye+e4 >>progme+Sp
3. roflye+Y3[view] [source] 2023-06-21 18:23:42
>>gedy+(OP)
I agree with these points. Someone mentioned the PPT method - and I like it for your reasons! It's like a wireframe.
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4. roflye+e4[view] [source] [discussion] 2023-06-21 18:24:29
>>birthd+b3
Wait, your product people talk to devs?

/s (at my previous company they did not ... lol!)

replies(1): >>butler+R21
5. deckar+T5[view] [source] 2023-06-21 18:31:54
>>gedy+(OP)
they always use text that is ideally sized in mock-ups but completely falls over when real data is used in a responsive web app.

My favorite is when design adds data to a mock-up that we don't actually have. My company is, admittedly, a bit of a joke.

Also up there: design giving us mock-ups that are a composite of shit that needs done today and future shit they still haven't decided on. And then demand review approvals. No. You can't have it both ways you fucking morons. Either give me exactly what needs to be done, or you get no review rights. I'm not going to sit here for three weeks of back-and-forth while you play hunt-the-pixel and giving me hell for not matching the fog in your own head.

replies(1): >>gedy+ha
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6. gedy+ha[view] [source] [discussion] 2023-06-21 18:51:30
>>deckar+T5
> responsive web app

That's my favorite - if you mention responsive or how things should wrap or cascade you get the blank stares or "we aren't solving for mobile right now"

replies(1): >>crater+DZ
7. kitsun+qb[view] [source] 2023-06-21 18:56:19
>>gedy+(OP)
My favorite is when the designer doesn’t have a good idea of what’s feasible to implement on the target platform and just designs whatever, leading to a boatload wasted time.

Don’t get me wrong, I have a ton of respect for good designers, but the best designers are those with a slight technical lean who are willing to design around e.g. built in customization on UIKit widgets instead of full wheel reinvention everywhere.

replies(1): >>progme+pq
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8. progme+Sp[view] [source] [discussion] 2023-06-21 20:07:07
>>birthd+b3
Took me years to finally push this culture. The designers no longer try to get away with designs that are too difficult (read: pricey) to achieve, and developers have to keep their skills sharp resulting in less blame and a more competent skillset. Then the designers and developers who thought it was part of the culture to never work together nicely were immediately noticed and shown the door.
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9. progme+pq[view] [source] [discussion] 2023-06-21 20:09:52
>>kitsun+qb
One of my favorites was when a designer decided to use a grid system completely independent of what was going to be used in development. No time left to redesign, so the designers had to live with whatever the devs could make happen in the time allotted.
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10. crater+DZ[view] [source] [discussion] 2023-06-21 22:58:52
>>gedy+ha
That's one of the few things done right at my previous consulting gig. They were mobile first, and didn't even start putting up a desktop web version until they had the core functions of mobile working they way they wanted.
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11. butler+R21[view] [source] [discussion] 2023-06-21 23:18:40
>>roflye+e4
In my experience, it is a serious problem when product people do not understand how their product actually works, even when treated as a black box with observable external behaviors and interfaces.
replies(1): >>roflye+br2
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12. roflye+br2[view] [source] [discussion] 2023-06-22 12:56:48
>>butler+R21
They knew how the product worked (they used the product) they just did not interact with devs - so they didn't really get the implementation. Their only opinions there were formed from leadership who was very biased with what they wanted to express.
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