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1. roflye+pc[view] [source] 2023-06-21 17:20:05
>>emilsj+(OP)
Has anyone else worked with teams where their entire idea of "product" was to create 100s of designs in Figma, and then just hand them to developers?

What started this mentality?

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2. gedy+Gl[view] [source] 2023-06-21 18:05:54
>>roflye+pc
What's worse is treating engineers like "just implement the mockup eyeroll" but then the logic of the mockup makes no sense with real data or product.

I'd rather have a napkin sketch that we can work on together vs throwing pictures over the wall.

As impressive as it is, I feel like Figma makes this situation worse. It's like "see we've figured it all out devs, look how nice this looks. No discussion needed"

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3. kitsun+6x[view] [source] 2023-06-21 18:56:19
>>gedy+Gl
My favorite is when the designer doesn’t have a good idea of what’s feasible to implement on the target platform and just designs whatever, leading to a boatload wasted time.

Don’t get me wrong, I have a ton of respect for good designers, but the best designers are those with a slight technical lean who are willing to design around e.g. built in customization on UIKit widgets instead of full wheel reinvention everywhere.

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4. progme+5M[view] [source] 2023-06-21 20:09:52
>>kitsun+6x
One of my favorites was when a designer decided to use a grid system completely independent of what was going to be used in development. No time left to redesign, so the designers had to live with whatever the devs could make happen in the time allotted.
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