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1. Seanam+(OP)[view] [source] 2023-03-05 09:20:57
3DFX was basically the shit in mid late 90s. First time seeing Quake in OpenGL was insane - before that all games were rendered in software.
replies(1): >>pjmlp+B3
2. pjmlp+B3[view] [source] 2023-03-05 10:17:42
>>Seanam+(OP)
Nope, the blitter engine on Amiga, tile engine on consoles like Nintendo and Sega, the early GPUs on arcades like TMS34010, glide on 3Dfx.

Quake used miniGL, not full OpenGL.

replies(2): >>iforgo+s7 >>anthk+UR
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3. iforgo+s7[view] [source] [discussion] 2023-03-05 11:10:48
>>pjmlp+B3
I guess they're specifically referring to textured polygon-based 3D graphics.

There were a few earlier attempts that failed for one reason or another, mostly poor performance. I think there was a French accelerator card that I can't remember the name of right now.

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4. anthk+UR[view] [source] [discussion] 2023-03-05 17:01:12
>>pjmlp+B3
Quake had a Glide renderer. But those are examples on 2D acceleration. There were equivalents on PC too.
replies(1): >>pjmlp+qA2
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5. pjmlp+qA2[view] [source] [discussion] 2023-03-06 06:17:20
>>anthk+UR
There is enough 3D over here,

https://en.m.wikipedia.org/wiki/TMS34010

https://en.m.wikipedia.org/wiki/Sega_Saturn

https://en.m.wikipedia.org/wiki/PlayStation_(console)

https://en.wikipedia.org/wiki/Nintendo_64

All predate 3dfx Voodoo launch in October 7, 1996.

replies(1): >>anthk+8H2
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6. anthk+8H2[view] [source] [discussion] 2023-03-06 07:43:35
>>pjmlp+qA2
- PSX: Ahem, more than an GPU, simple integer based rasterizer.

- Saturn: It did quads.

- The N64 was an SGI machine made into a desktop. OK, not much earlier than the VooDoo.

replies(1): >>pjmlp+4X2
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7. pjmlp+4X2[view] [source] [discussion] 2023-03-06 10:35:06
>>anthk+8H2
Doesn't change the fact that ".... before that all games were rendered in software." isn't true.
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