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1. anthk+(OP)[view] [source] 2023-03-05 17:01:12
Quake had a Glide renderer. But those are examples on 2D acceleration. There were equivalents on PC too.
replies(1): >>pjmlp+wI1
2. pjmlp+wI1[view] [source] 2023-03-06 06:17:20
>>anthk+(OP)
There is enough 3D over here,

https://en.m.wikipedia.org/wiki/TMS34010

https://en.m.wikipedia.org/wiki/Sega_Saturn

https://en.m.wikipedia.org/wiki/PlayStation_(console)

https://en.wikipedia.org/wiki/Nintendo_64

All predate 3dfx Voodoo launch in October 7, 1996.

replies(1): >>anthk+eP1
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3. anthk+eP1[view] [source] [discussion] 2023-03-06 07:43:35
>>pjmlp+wI1
- PSX: Ahem, more than an GPU, simple integer based rasterizer.

- Saturn: It did quads.

- The N64 was an SGI machine made into a desktop. OK, not much earlier than the VooDoo.

replies(1): >>pjmlp+a52
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4. pjmlp+a52[view] [source] [discussion] 2023-03-06 10:35:06
>>anthk+eP1
Doesn't change the fact that ".... before that all games were rendered in software." isn't true.
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