zlacker

[parent] [thread] 13 comments
1. codetr+(OP)[view] [source] 2024-09-22 23:25:26
I think this is actually one of the very first times I have seen neumorphic design in the wild.

Prior to this I’ve mostly only seen it on dribbble.

I actually like this style a lot, and I wish more apps would use it. But at this point I thought that this style was one that “came and went” before it saw any significant actual use in any apps or OSes. Maybe there is still hope after all :)

Edit: oh and I had to try asking your tool for sentiment about neumorphic design after this of course. It returned my own comment lol :p and it called it “neutral”. Is it only evaluating the first paragraph that the word appears in in the comment? (Also I guess other people more commonly refer to it as “neumorphism” than as “neumorphic design” and maybe that’s why when I asked it for neumorphic design it returned my own comment.)

replies(6): >>Mockap+E1 >>Pannon+14 >>wongar+q6 >>philja+C81 >>tdeck+EZ2 >>SuperH+Iq3
2. Mockap+E1[view] [source] 2024-09-22 23:44:50
>>codetr+(OP)
(the other part of the team that built this here)

Honestly makes me pretty happy you called out the theme. I've always enjoyed this style of design and was sad to see that it never picked up steam. I love how it seems to combine a digital Material design with a more physical and real feeling. I'm doing my part to bring it back.

The tool definitely has some kinks in it that we have plans to iron out over time; we just wanted to get it in front of people to see if anybody would even like it. Right now it's just grabbing the first 256 tokens and categorizing on that, and it grabs the first 5000 comments (split over 5 calls) over the past month.

replies(4): >>Wanton+K2 >>Unearn+v3 >>chucks+P4 >>ranger+X7
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3. Wanton+K2[view] [source] [discussion] 2024-09-22 23:57:58
>>Mockap+E1
An aspect of the UI I really like is the way previous results stay available while doing new ones.
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4. Unearn+v3[view] [source] [discussion] 2024-09-23 00:08:32
>>Mockap+E1
yeah, looks epic. Makes me think of Superman's spaceship in Man Of Steel , mega clean
5. Pannon+14[view] [source] 2024-09-23 00:17:03
>>codetr+(OP)
(tangential) I wish actual skeuomorphism would also come back....Even in things you can theme, it's just choosing between different flat looks.
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6. chucks+P4[view] [source] [discussion] 2024-09-23 00:25:23
>>Mockap+E1
Tokens are characters in this context?

I tried "neumorphic design" based on the comment this replies to. It is classified as neutral.

replies(1): >>Mockap+oc
7. wongar+q6[view] [source] 2024-09-23 00:41:50
>>codetr+(OP)
To me, neumorphic design looks like skeumorphism for those cheap interfaces made of one continuous sheet of thin printed (sometimes vacuformed) plastic with the actual buttons hidden underneath. Stuff like [1] or [2]. And while I love skeumorphism, I hate those kinds of plastic interfaces. They always use the cheapest mushy buttons, and the pressable area of the buttons is always much smaller than what the printed buttons suggest. It's probably the one kind of physical interface I hate with a passion, and imitating it digitally doesn't evoke any positive feelings in me.

Still better than making everything flat without shadows and making me guess where I can click, I guess.

1: https://www.alamy.com/stock-photo-finger-pressing-the-button...

2: https://www.alamy.com/close-up-of-clothes-washing-machine-bu...

Edit: just checked, this comment was analyzed as "Sentiment: neutral (Confidence: 79.56%)" on the topic of "neumorphic"

replies(1): >>4ggr0+Zc1
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8. ranger+X7[view] [source] [discussion] 2024-09-23 01:02:00
>>Mockap+E1
It's uncommon for several reasons: it's not very accessible, its predecessor skeuomorphism (like Win95 style interfaces) was overdone for decades, and it ignores all the reasons we transitioned to flat design in the first place.

https://www.nngroup.com/articles/skeuomorphism/

https://www.nngroup.com/articles/flat-design/

>Neumorphism never quite made it mainstream because it comes with its own set of problems. The low contrast does not offer sufficient visual weight, making the experience not accessible. Additionally, it is difficult to determine clickability, as neumorphism is often used inconsistently on nonclickable and clickable elements.

Don't get me wrong, I still like the design and I think it's cool, but I understand the reasons why it never got popular.

replies(1): >>Mockap+3c
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9. Mockap+3c[view] [source] [discussion] 2024-09-23 01:51:39
>>ranger+X7
Yeah I've heard about the accessibility argument. I tried to mitigate that somewhat with the button designs having a black/while outline (depending on the theme), but I may need/want to add a "high contrast" mode later on.
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10. Mockap+oc[view] [source] [discussion] 2024-09-23 01:55:38
>>chucks+P4
Tokens are approximately 3/4ths of a word. That might sound odd if you're unfamiliar, but in short it has to do with how LLMs break down words to process them. Letters are too granular for sufficient quality, full words don't allow LLMs to produce novel text like "dkjmcf0248375cyu18c7437tr18c237m yt034c8nwey4mtc0r23q9p,a;" (should it need to), so the industry has settled on the middle ground of a part of a word.
11. philja+C81[view] [source] 2024-09-23 12:27:43
>>codetr+(OP)
There was a period of time where the Mozilla Suite had this design style. Not sure I liked it much, but the nostalgia is nice.
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12. 4ggr0+Zc1[view] [source] [discussion] 2024-09-23 13:02:14
>>wongar+q6
> I hate with a passion, and imitating it digitally doesn't evoke any positive feelings in me.

> this comment was analyzed as "Sentiment: neutral (Confidence: 79.56%)"

I wonder what kinds of heinous things you'd have to write for it to be negative...

Almost comical that this comment is not analyzed as negative.

13. tdeck+EZ2[view] [source] 2024-09-24 02:07:48
>>codetr+(OP)
Cool to know that this has a name! For some reason it made me think of some old text character based interfaces like this that had recessed gray form fields:

https://www.cloudwisp.com/exploring-visual-basic-1-0-for-ms-...

14. SuperH+Iq3[view] [source] 2024-09-24 07:45:04
>>codetr+(OP)
It looks kinda cheap imo.
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