This I agree with. If the game developer can produce a Linux binary I am happy to buy on other stores (I prefer GOG). They usually do _not_ and I don’t want to spend time to wrap and configure windows apps to run on Linux. You can consider the 30% steam fee outsourcing the multi-platform “porting”.
>>kristo+(OP)
Many gamedevs actually stopped building a specific Linux binary because the Proton compatibility version was so much faster and required almost zero effort from them =)
>>xethos+Vh
That is super interesting. Thanks for sharing! :)
Turns out releasing a Linux version can probably, for small studios, substitute and/or support a QA team.