zlacker

[parent] [thread] 5 comments
1. kristo+(OP)[view] [source] 2023-08-04 04:15:23
This I agree with. If the game developer can produce a Linux binary I am happy to buy on other stores (I prefer GOG). They usually do _not_ and I don’t want to spend time to wrap and configure windows apps to run on Linux. You can consider the 30% steam fee outsourcing the multi-platform “porting”.
replies(1): >>theshr+Ob
2. theshr+Ob[view] [source] 2023-08-04 06:26:29
>>kristo+(OP)
Many gamedevs actually stopped building a specific Linux binary because the Proton compatibility version was so much faster and required almost zero effort from them =)
replies(1): >>zirgs+5d
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3. zirgs+5d[view] [source] [discussion] 2023-08-04 06:37:13
>>theshr+Ob
If 1% of your users generate 30% of your bug reports it makes sense to outsource the job to valve.
replies(2): >>xethos+Vh >>accoun+QK
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4. xethos+Vh[view] [source] [discussion] 2023-08-04 07:16:01
>>zirgs+5d
~6% of users, 38% of bug reports, and:

> says that very few of those bugs were specific to Linux, being clear that "This 5.8% of players found 38% of all the bugs that affected everyone."

You're welcome.

[0] https://old.reddit.com/r/gamedev/comments/qeqn3b/despite_hav...

replies(1): >>kristo+Ro
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5. kristo+Ro[view] [source] [discussion] 2023-08-04 08:11:08
>>xethos+Vh
That is super interesting. Thanks for sharing! :) Turns out releasing a Linux version can probably, for small studios, substitute and/or support a QA team.
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6. accoun+QK[view] [source] [discussion] 2023-08-04 11:13:57
>>zirgs+5d
Not if most of those reported bugs alos affect the remaining users but were not reported.
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