To even get on Stadia you have to port to their custom Linux distribution, which is a pretty huge ask for most games.
This is an honest question, since I don't game much (witcher 3, death stranding and a few point and click) , and regular 1080 doesn't bother me, so I'm genuinely curious.
And It is weird how resolutions are the focus in streaming when the most important thing is bitrate, feel like we need some kind of standard, because bitrate means nothing to most people.
Yep. I see a good example of this when I watch gameplay videos on Youtube in the highest available 1080p bitrate, and regularly see results that look far worse than playing the game in 720p, maybe even 480p. For example, it's obviously very common to pan the camera through a high-detail scene, which is trivial for a GPU to do, but incredibly information dense for a video encoder. So anything with a lot of detail blurs (in a very ugly way, not like motion blur) when there's movement.
And Youtube has the advantage that the video has as much time to record as Youtube will allow it, it doesn't need to be done with low-latency settings as Stadia does.
Of course, cable TV is even worse, but ordinary consumers don't seem to have noticed or cared about that either.
> Of course, cable TV is even worse, but ordinary consumers don't seem to have noticed or cared about that either.
According to Wikipedia, a DVB-C stream can be between 6-65 Mb/s [1], certainly higher than YouTube's 3-9 Mb/s (assuming 1080p video). The situation for resolutions above 1080p seems to be a bit better [2].
[1] https://en.m.wikipedia.org/wiki/DVB-C
[2] https://www.androidauthority.com/how-much-data-does-youtube-...
It runs a lot better (streaming quality, glitches, start-up times) are incredible. Using Stadia in general is a polished (yet basic) experience. In contrast Nvidia very much felt like a hack. Log-in in my steam account, seeing weird window glitches.
I see a lot of comments negative on stadia here,based on bias rather then actual experience. Stadia is nothing short of tech star even with its downsides compare to the rest of the market.
I plugged in my cable box for the first time in months to watch the Super Bowl, and was shocked at how terrible the video was. I could see obvious artifacts without glasses on, and I can't even tell 720p from 1080p at that distance. Some of my relatives have those MPEG-2 channels, and I remember them being significantly worse.
Not trying to say that cable TV can never be better than Youtube's quality, of course, just trying to give a general impression of my experience with various American cable companies.
Actually, out of curiosity I just looked up the bitrates for my local cable company. The quality seems to differ a lot: on average between 3 Mb/s MPEG-2 [1] and 12 Mb/s MPEG-4 [2]. So I guess my previous statement isn't really accurate and it depends on the channel.
That website appears to be quite interesting btw; it also tracks YouTube bitrates for live and non-live video and in different encodings! [3]
[1] https://www.digitalbitrate.com/dtv.php?mux=C049&pid=19126&li...
[2] https://www.digitalbitrate.com/dtv.php?mux=C049&pid=19130&li...
[3] https://www.digitalbitrate.com/dtv.php?lang=en&liste=2&live=...
12 Mbps MPEG-4 should be quite good, for the stations that support it.
Some of these titles I've played multiplayer via Steam without any of the related issues, granted Steam/Stadia is an apples/oranges comparison.
At the end I suggested we try Armagetron. 2.7MB download and runs on Mac/Win/Linux/Potatoes. I started up a private server and we were running a 16-player game without any issues in literally 5 minutes.