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[return to "Terraria on Stadia cancelled after developer's Google account gets locked"]
1. nvarsj+P81[view] [source] 2021-02-08 16:08:07
>>benhur+(OP)
I feel like Google is a case study in an engineering only company. Everything is reduced to a technical problem. Incentives are aligned to solve technical problems. No one wants to work on something unless it is technically interesting and new. There is no incentive at all for delivering an excellent user experience over the long term - which usually can't be done with tech only, and involves a lot of dredge work of continuous introspection and improvement.

We see this again and again. The cynic in me sees Stadia as yet another internal promotion scheme, masquerading as a product.

I doubt this will ever change. The internal momentum of the company culture will make it so. What does it mean for investors? Google has enough money they can just buy their way into markets indefinitely. It will probably keep them going, but I don't expect huge growth. I'd probably be putting my money into other stocks if I had to choose. I honestly don't think people would miss Google much if it was gone.

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2. brundo+7y1[view] [source] 2021-02-08 18:05:32
>>nvarsj+P81
Stadia, from day one, has seemed like an engineering-oriented project. It's a cool tech that nobody asked for and not many people actually want (and has been atrociously packaged as an actual product). I can just hear the kickoff meeting:

"We have some of the best cloud engineers in the world, we have one of the biggest fleets of data centers. Not a lot of companies could reasonably implement cloud gaming, but I bet we could!"

That part is true! But then:

"Productization? Pricing? Market-fit? Customer service and messaging? Whatever, we've got good tech, it'll sell itself. We can figure all that other stuff out later, that's the easy part."

...cue the flop. It was always going to be this way.

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3. moksly+kE1[view] [source] 2021-02-08 18:35:49
>>brundo+7y1
Are you sure people don’t want it? I think it’s one of the biggest market potentials in gaming right now.

I’m quickly approaching 40, and I would like nothing more to not have to own the windows desktop that I only use for one thing. To play blood bowl 2 (and eventually 3) a few times a week. If I could do that from a browser on my MacBook, you can bet I’d never own another desktop in this life.

That’s anecdotal or course, but there’s quite a lot of us.

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4. nerfha+ON1[view] [source] 2021-02-08 19:21:39
>>moksly+kE1
nvidia has a competing service that supports that title, and it honors your steam account instead of needing you to re-buy it

https://www.nvidia.com/en-us/geforce-now/games/

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5. akisel+A12[view] [source] 2021-02-08 20:34:17
>>nerfha+ON1
Unfortunately Stadia is the only one that supports 4K (I'm a casual user of Nvidia's service since it was in beta)
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6. Agingc+9d2[view] [source] 2021-02-08 21:31:14
>>akisel+A12
Does 4k matter? The way you state it makes it sound like it's a major issue (disclaimer: I've never seen a 4k game)

This is an honest question, since I don't game much (witcher 3, death stranding and a few point and click) , and regular 1080 doesn't bother me, so I'm genuinely curious.

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7. Durali+Ml2[view] [source] 2021-02-08 22:16:41
>>Agingc+9d2
Would describe Stadia 4k to be inline with native 1080p, at least when playing stadia in a browser. Stadia 4k may look better using a chromecast ultra, but I haven't tried that.

And It is weird how resolutions are the focus in streaming when the most important thing is bitrate, feel like we need some kind of standard, because bitrate means nothing to most people.

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8. bscphi+oB2[view] [source] 2021-02-08 23:44:06
>>Durali+Ml2
> It is weird how resolutions are the focus in streaming when the most important thing is bitrate

Yep. I see a good example of this when I watch gameplay videos on Youtube in the highest available 1080p bitrate, and regularly see results that look far worse than playing the game in 720p, maybe even 480p. For example, it's obviously very common to pan the camera through a high-detail scene, which is trivial for a GPU to do, but incredibly information dense for a video encoder. So anything with a lot of detail blurs (in a very ugly way, not like motion blur) when there's movement.

And Youtube has the advantage that the video has as much time to record as Youtube will allow it, it doesn't need to be done with low-latency settings as Stadia does.

Of course, cable TV is even worse, but ordinary consumers don't seem to have noticed or cared about that either.

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9. Tijdre+PX2[view] [source] 2021-02-09 02:52:38
>>bscphi+oB2
YouTube's bitrates are atrocious. I don't understand why they can't at least offer a higher bitrate to their paying Premium customers.

> Of course, cable TV is even worse, but ordinary consumers don't seem to have noticed or cared about that either.

According to Wikipedia, a DVB-C stream can be between 6-65 Mb/s [1], certainly higher than YouTube's 3-9 Mb/s (assuming 1080p video). The situation for resolutions above 1080p seems to be a bit better [2].

[1] https://en.m.wikipedia.org/wiki/DVB-C

[2] https://www.androidauthority.com/how-much-data-does-youtube-...

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10. bscphi+JY3[view] [source] 2021-02-09 13:35:11
>>Tijdre+PX2
I'm not sure about Europe, but in the US it's very rare to see bitrates even a large fraction of that. (I don't see a minimum bitrate on the ATSC Wikipedia page, and it wouldn't surprise me to find out that it's often lower than 6 Mbps.) Worse still, in a bunch of places the cable companies still deliver MPEG-2 video, which is going to look pretty atrocious at anything other than an extremely high bitrate. It's a big disadvantage compared to Youtube. Plus a whole bunch of programs are in 60 fps, which need a higher bitrate anyway.

I plugged in my cable box for the first time in months to watch the Super Bowl, and was shocked at how terrible the video was. I could see obvious artifacts without glasses on, and I can't even tell 720p from 1080p at that distance. Some of my relatives have those MPEG-2 channels, and I remember them being significantly worse.

Not trying to say that cable TV can never be better than Youtube's quality, of course, just trying to give a general impression of my experience with various American cable companies.

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11. Tijdre+Ct5[view] [source] 2021-02-09 22:05:10
>>bscphi+JY3
Ah yes, I forgot that there are different standards depending on the country. To be quite honest, I haven't sat down and watched linear TV in years, but from what I can tell at relatives' homes the quality here is not bad.

Actually, out of curiosity I just looked up the bitrates for my local cable company. The quality seems to differ a lot: on average between 3 Mb/s MPEG-2 [1] and 12 Mb/s MPEG-4 [2]. So I guess my previous statement isn't really accurate and it depends on the channel.

That website appears to be quite interesting btw; it also tracks YouTube bitrates for live and non-live video and in different encodings! [3]

[1] https://www.digitalbitrate.com/dtv.php?mux=C049&pid=19126&li...

[2] https://www.digitalbitrate.com/dtv.php?mux=C049&pid=19130&li...

[3] https://www.digitalbitrate.com/dtv.php?lang=en&liste=2&live=...

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