zlacker

[parent] [thread] 5 comments
1. Barrin+(OP)[view] [source] 2020-12-15 01:34:29
It's actually more subtle. Yes, chess is very tactical but the way you approach tactics in a puzzle is very different from how you mentally approach tactics in a game of chess.

If you already know that there is a tactic in the position your entire frame of reference changes. Which is actually why puzzle composition is treated very differently from actually playing, and a lot of famous composers are not particularly strong players.

This is why I feel it compares well to coding competitions. It looks so similar, but the mindset is very different. And only looking at tactics, just like only looking at coding as a game problem is I think why it may damage your performance at work.

replies(1): >>georgi+P1
2. georgi+P1[view] [source] 2020-12-15 01:49:14
>>Barrin+(OP)
Chess puzzles just never have realistic positions that you'd encounter in a real game so I can see why it wouldn't help you in games.
replies(3): >>cupofc+D2 >>llimll+H3 >>dfan+za
◧◩
3. cupofc+D2[view] [source] [discussion] 2020-12-15 01:57:08
>>georgi+P1
Lichess puzzles are taken from real games and tactics come up literally in every single chess game.
replies(1): >>georgi+K3
◧◩
4. llimll+H3[view] [source] [discussion] 2020-12-15 02:07:23
>>georgi+P1
chesstempo's puzzles all come from grandmaster games, I believe, as well as the lichess puzzles being from lichess games
◧◩◪
5. georgi+K3[view] [source] [discussion] 2020-12-15 02:08:14
>>cupofc+D2
Ah cool, I'm playing some now, pretty nifty! The puzzles I knew back in the 90s were very contrived.
◧◩
6. dfan+za[view] [source] [discussion] 2020-12-15 03:28:36
>>georgi+P1
The terminology associated with chess challenges [to use a neutral term] is unfortunate.

"Chess problem" is a term of art that refers to an artificial composed position with a unique solution that is constructed to both be a challenge to the solver and have aesthetic value. They often have constraints on the solution such as that White must deliver checkmate in two moves (three ply). This is what I assume you're referring to.

A position from an actual game (or that easily could have been) that demonstrates a tactic (or combination of them) is generally known as a "chess puzzle", largely because the term "chess problem" was already squatted on.

Somewhere in between the two is the "study", which is a constructed position, less artificial than a chess problem but still very carefully made to have a unique solution that walks a tightrope and generally requires absolutely exact calculation rather than working by general tactical principles.

[go to top]