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1. cupofc+(OP)[view] [source] 2020-12-15 01:26:29
That's not an ideal comparison. Chess is 90% tactics, whereas development job isn't 90% competitive programming.
replies(3): >>permo-+E >>Barrin+51 >>cambal+Up
2. permo-+E[view] [source] 2020-12-15 01:31:07
>>cupofc+(OP)
"Chess is 90% tactics" is a pretty subjective statement
replies(2): >>cupofc+C2 >>jmchus+a3
3. Barrin+51[view] [source] 2020-12-15 01:34:29
>>cupofc+(OP)
It's actually more subtle. Yes, chess is very tactical but the way you approach tactics in a puzzle is very different from how you mentally approach tactics in a game of chess.

If you already know that there is a tactic in the position your entire frame of reference changes. Which is actually why puzzle composition is treated very differently from actually playing, and a lot of famous composers are not particularly strong players.

This is why I feel it compares well to coding competitions. It looks so similar, but the mindset is very different. And only looking at tactics, just like only looking at coding as a game problem is I think why it may damage your performance at work.

replies(1): >>georgi+U2
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4. cupofc+C2[view] [source] [discussion] 2020-12-15 01:46:46
>>permo-+E
I didn't come up with the quote appears in Chess circles a lot. I think a chess master said it.
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5. georgi+U2[view] [source] [discussion] 2020-12-15 01:49:14
>>Barrin+51
Chess puzzles just never have realistic positions that you'd encounter in a real game so I can see why it wouldn't help you in games.
replies(3): >>cupofc+I3 >>llimll+M4 >>dfan+Eb
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6. jmchus+a3[view] [source] [discussion] 2020-12-15 01:52:09
>>permo-+E
Hikaru Nakamura's take on the statement https://www.youtube.com/watch?v=IrN16c3DTzE&feature=youtu.be...
replies(1): >>colmvp+f6
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7. cupofc+I3[view] [source] [discussion] 2020-12-15 01:57:08
>>georgi+U2
Lichess puzzles are taken from real games and tactics come up literally in every single chess game.
replies(1): >>georgi+P4
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8. llimll+M4[view] [source] [discussion] 2020-12-15 02:07:23
>>georgi+U2
chesstempo's puzzles all come from grandmaster games, I believe, as well as the lichess puzzles being from lichess games
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9. georgi+P4[view] [source] [discussion] 2020-12-15 02:08:14
>>cupofc+I3
Ah cool, I'm playing some now, pretty nifty! The puzzles I knew back in the 90s were very contrived.
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10. colmvp+f6[view] [source] [discussion] 2020-12-15 02:24:55
>>jmchus+a3
That seems to ring true.

At lower levels like where I'm at, players are prone to mistakes and blunders, so having a good eye for tactics allows you to take advantage of those moments in the game as well as prevent yourself from getting into a bad situation.

But at elite levels, tactics have less importance (as he says in the video he estimates it drops to 50%) as every player at that level is extremely solid.

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11. dfan+Eb[view] [source] [discussion] 2020-12-15 03:28:36
>>georgi+U2
The terminology associated with chess challenges [to use a neutral term] is unfortunate.

"Chess problem" is a term of art that refers to an artificial composed position with a unique solution that is constructed to both be a challenge to the solver and have aesthetic value. They often have constraints on the solution such as that White must deliver checkmate in two moves (three ply). This is what I assume you're referring to.

A position from an actual game (or that easily could have been) that demonstrates a tactic (or combination of them) is generally known as a "chess puzzle", largely because the term "chess problem" was already squatted on.

Somewhere in between the two is the "study", which is a constructed position, less artificial than a chess problem but still very carefully made to have a unique solution that walks a tightrope and generally requires absolutely exact calculation rather than working by general tactical principles.

12. cambal+Up[view] [source] 2020-12-15 06:08:14
>>cupofc+(OP)
> Chess is 90% tactics

From where people assert so confidently such nonsense? Chess is 90% tactics at the under 1800 Elo level or so. At the 2700+ level? No way.

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