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1. georgi+(OP)[view] [source] 2020-12-15 01:49:14
Chess puzzles just never have realistic positions that you'd encounter in a real game so I can see why it wouldn't help you in games.
replies(3): >>cupofc+O >>llimll+S1 >>dfan+K8
2. cupofc+O[view] [source] 2020-12-15 01:57:08
>>georgi+(OP)
Lichess puzzles are taken from real games and tactics come up literally in every single chess game.
replies(1): >>georgi+V1
3. llimll+S1[view] [source] 2020-12-15 02:07:23
>>georgi+(OP)
chesstempo's puzzles all come from grandmaster games, I believe, as well as the lichess puzzles being from lichess games
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4. georgi+V1[view] [source] [discussion] 2020-12-15 02:08:14
>>cupofc+O
Ah cool, I'm playing some now, pretty nifty! The puzzles I knew back in the 90s were very contrived.
5. dfan+K8[view] [source] 2020-12-15 03:28:36
>>georgi+(OP)
The terminology associated with chess challenges [to use a neutral term] is unfortunate.

"Chess problem" is a term of art that refers to an artificial composed position with a unique solution that is constructed to both be a challenge to the solver and have aesthetic value. They often have constraints on the solution such as that White must deliver checkmate in two moves (three ply). This is what I assume you're referring to.

A position from an actual game (or that easily could have been) that demonstrates a tactic (or combination of them) is generally known as a "chess puzzle", largely because the term "chess problem" was already squatted on.

Somewhere in between the two is the "study", which is a constructed position, less artificial than a chess problem but still very carefully made to have a unique solution that walks a tightrope and generally requires absolutely exact calculation rather than working by general tactical principles.

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