His whole blog is a pretty compelling read on the current and near future state of AR.
I can understand not wanting their product misrepresented, but all the secrecy and censorship about it makes me believe it is bad, and I'm not going to spend money on something I believe is bad.
By comparison the Nintendo VirtualBoy was for sale for one year at $180(in 1995/$300 in 2018) and sold 770,000 units[1].
Though there has been some progress since then.
(The submitted URL was https://techcrunch.com/2019/12/06/report-magic-leaps-early-d..., which made sense while the original source was behind a hard paywall. Changed now.)
I mean, come on:
Magic Leap originally lied about the concept video they posted to youtube, then retroactively white-washed it after they got caught by Time Magazine.
The most infamous misleading video that currently claims to be a "concept video" was originally deceptively titled "Just another day in the office at Magic Leap" and described as "This is a game we’re playing around the office right now". Only AFTER they got busted, did Magic Leap retroactively change the title and description so they were not so blatantly false and misleading.
https://www.youtube.com/watch?v=kPMHcanq0xM
Before they got busted and white-washed the lies, a skeptical Time magazine reporter didn't think it looked real, and asked Magic Leap about it directly. The official Magic Leap company spokesman mendaciously lied to him that "the video was authentic":
http://time.com/3752343/magic-leap-video/
>It's unclear whether the video shows an actual game overlaid onto a real-world office space or just an artistic rendering of what the game might look like in the future. The way the gun rests so realistically in the gamer's hand certainly raises suspicions. Still, a company spokesperson confirmed to Gizmodo that the video was authentic.
>"This is a game we’re playing around the office right now," Magic Leap wrote on its official YouTube account.
The "game they were playing around at the office" was actually called "lying to the public and investors".
The Psychedelic Inspiration For Hypercard, by Bill Atkinson, as told to Leo Laporte.
"In 1985 I swallowed a tiny fleck of gelatin containing a medium dose of LSD, and I spent most of the night sitting on a concrete park bench outside my home in Los Gatos, California." ...
https://www.mondo2000.com/2018/06/18/the-inspiration-for-hyp...
Full interview with lots more details about the development of HyperCard:
https://twit.tv/shows/triangulation/episodes/247?autostart=f...
Bill Atkinson's guest lecture in Brad Meyer's CMU 05-640 Interaction Techniques class, Spring 2019, Feb 4, 2019:
https://scs.hosted.panopto.com/Panopto/Pages/Viewer.aspx?id=...
Including polaroids of early Lisa development.
About PhotoCard:
http://www.billatkinson.com/aboutPhotoCard.html
PhotoCard by Bill Atkinson is a free app available from the iTunes App store, that allows you to create custom postcards using Bill's nature photos or your own personal photos, then send them by email or postal mail from your iPad, iPhone or iPod touch.
Bill Atkinson, Mac software legend and world renowned nature photographer, has created an innovative application that redefines how people create and send postcards.
With PhotoCard you can make dazzling, high resolution postcards on your iPad, iPhone or iPod touch, and send them on-the-spot, through email or the US Postal Service. The app is amazingly easy to use. To create a PhotoCard, select one of Bill's nature photos or one of your own personal photos. Then, flip the card over to type your message. For a fun touch, jazz up your PhotoCard with decorative stickers and stamps. If you're emailing your card, it can even include an audible greeting. When you've finished your creation, send it off to any email or postal address in the world!
>“Magic's just science that we don't understand yet.” [2]
If you call your company magic then the product most likely is not just at the brink of your understanding but so far out that it is impossible to close the gap by hard work alone.
Steve Jobs mentioned in a very early interview somewhere that he wants to build a computer for everybody. He waited years and decades patiently until every duck was in line and he could launch the iPhone.
This thought doesn't lead to a meaningful point. I am just wondering why he and Apple (e.g. the A7[3]) got the timing right several times but many others push too soon or wait too long.
[1] https://en.wikipedia.org/wiki/General_Magic
[2] https://www.goodreads.com/quotes/547452-magic-s-just-science...
Magic Leap Ripped Off Those Awesome UI Concepts https://news.ycombinator.com/item?id=8974976
I just got done writing a long thread on the history of 3D as a novelty: https://twitter.com/williampietri/status/1203074623232851970
But the basic summary is that since the 1850s, people keep coming up with exciting 3D innovations that sell lots of units for a while, but that never make much of a difference. Stereoscopic 3D is interesting and fun; we all loved our ViewMasters. But once the novelty wore off, we put it on a shelf and rarely picked it up again. The ViewMaster is basically a slinky for our eyeballs.
I've talked with quite a number of people who have bought VR systems, and I have yet to find one who uses it with the sort of frequency that people use their gaming consoles, PCs, laptops, or phones to play games. Maybe this wave of innovation will eventually take face-mounted VR from "novelty" to "daily driver", but it doesn't sound like it's here yet.
https://www.vrandfun.com/magic-leap-settling-sex-discriminat...
>Magic Leap Settling Sex Discrimination Lawsuit with Former Employee (vrandfun.com)
>[...] It’s quite alarming to see Magic Leap make headlines for sex discrimination lawsuits rather than innovation and technology.
https://news.ycombinator.com/item?id=14310144
https://regmedia.co.uk/2017/02/14/magic-leap-sex-discriminat...
>This is an action for hostile environment sex discrimination and retaliation brought by Tannen Campbell ("Campbell" or "plaintiff"), former Head of Strategic Marketing and Brand Identity and, later, Vice President of Strategic Marketing and Brand Identity, against her former employer, Magic Leap, Inc. (“Magic Leap” or “defendant”).
>"Eric Akerman, vice president of IT, is a high school buddy of Abovitz. He is a loud and outspoken and several misogynistic comments have emanated from his department and from him."
>"Vice president of IT Akerman, on Nov. 8, 2016, told a large group of people who asked why he voted for Trump that it was 'because Melania is hot.'"
>Campbell, one of whose responsibilities was to help Magic Leap with the “pink/blue problem,” had to endure hostile environment sex discrimination while proposing ways, not only to make Magic Leap’s product more woman friendly, but also to make the workplace more diverse and inclusive. Campbell was terminated after (and because) she, like the child in “The Emperor’s New Clothes” who blurted out that the Emperor was naked, challenged Magic Leap’s CEO, Rony Abovitz, to acknowledge the depths of misogyny in Magic Leap’s culture and take steps to correct an gender imbalance that negatively affects the company’s core culture and renders it so dysfunctional it continues to delay the launch of a product that attracted billions of investment dollars. Campbell also raised concerns that what Magic Leap showed the public in marketing material was not what the product actually could do—admonitions ignored in favor of her male colleagues’ assertions that the images and videos presented on Magic Leap’s website and on YouTube were “aspirational,” and not Magic Leap’s version of “alternate facts.”
>Campbell met September 28, 2016 with Magic Leap CFO Henry and Head of Operations Tina Tuli for a conference call with the CFO and leadership team at R/GA, an award-winning international advertising agency that was Magic Leap’s advertising agency of record. During the call, Henry said of the product under development, “I’m sitting here between two beautiful ladies. They’re not going to want to put a big ugly device over their pretty faces. And I have an office with glass doors, I don’t want people to see me with these beautiful girls with ugly things on their faces.” Later, one of the male R/GA executives on the call asked Campbell if Henry frequently made sexist comments like he had made. A female executive at R/GA also was offended by Henry’s remarks.
>As an example of more egregious comments, Campbell told Abovitz of the “Three Os” incident and Vlietstra’s lack of any meaningful discipline in response. As an example of unconscious bias, she told him of an IT employee who was helping Campbell a new logo into the email system. Cognizant that she was taking up a lot of the employee’s time with minor changes to get the logo “perfect,” Campbell apologized for taking up so much of the employee’s time, to which he responded, “Oh, don’t worry, I get it. You’re a woman and you care that things look pretty. I’m a man. I just get the work done.”
>Euen Thompson, an IT Support Lead, on November 16, 2016, gave a tutorial to a group of seven new hires, including two women, how to use Magic Leap’s IT equipment and resources. One woman asked Thompson a question in front of the group and Thompson responded, “Yeah, women always have trouble with computers.” The women in the group, in apparent disbelief, asked Thompson to repeat what he said and Thompson replied, “In IT we have a saying; stay away from the Three Os: Orientals, Old People and Ovaries.”
> During Campbell’s last four months at Magic Leap, Abovitz—who always had been pouty and prone to temper-tantrums, began to dig his heels in even more in the face of dissenting ideas and to explode ever more frequently into child-like fits of rage, threatening retribution when he didn’t get his way, felt betrayed or was portrayed publically in an unfavorable light.
>[...] the “Wizards Wanted” section of its website. Indeed, given that a “wizard” generally is defined as “a man who has magical powers,” and virtually without exception images of wizards are male, Magic Leap’s recruiting verbiage contains a not-so-subtle “women-need-not-apply” message.
>Senior Engineer Eric Adams sent out an email December 4, 2015 through a company email list serv for social activities for Magic Leap employees and their families, which email bore the subject line, “Board (sic) Wives at home while you are loving it at the Leap,” which stated:
----
Hello Leapers:
My wife is starting a Google group outside of the Magic Leap locked domain.
It is called “Magic Leap spouses” and should be findable as such.
https://groups.google.com/forum/#!forum/magic-leap-spouses
It is sort of a social meeting place for all the spouses that have been displaced, alone in the daytime and are new to the area, would like to have lunch with or just to have someone local to hang out with when their significant other is slaving away at work thru-out the 12-Hr day. Or are they just nagging you because you moved here?
Please forward this Email to your wife if she would like to get better acclimated to South Florida. The group is not public and is reasonably private (by email invite/accept) as to not accidentally disclose any Magic Leap secrets.
----
>The gender-neutral reference to “spouses” notwithstanding, implicit in the subject line and the reference to “your wife” is the assumption — which is not too far from wrong — that all the employees were men with wives who didn’t work outside the home and were “alone in the daytime.”
>Sadly, because Magic Leap seldom hires and does not actively recruit female candidates, the company loses competitive advantage to products like Microsoft’s Hololens. Microsoft, which employs far more females on its team, developed its similar product on a faster time line with more content that appeals to both genders.
https://www.youtube.com/watch?v=-5jWtz3rzco
To their credit, the developers diligently kept working on the game and I've heard it's quite polished now. I kind of doubt we'll see the same turnaround story with Magic Leap, but who knows.
http://valleywag.gawker.com/meet-the-google-founders-mistres...
>Since Google Glass launched to our awe and horror, the company's co-founder, Sergey Brin, hasn't been spotted without a pair. He's placed himself atop the privacy-eroding project, publicly, and inside Google's secret labs. Maybe it's because he's fucking the Glass marketing manager, Amanda Rosenberg.
>According to a startling report by AllThingsD's Liz Gannes and Kara Swisher, Brin and his wife of six years, Anne Wojcicki, are no more, now that he's found himself a PR girlfriend at Google. AllThingsD also reported this girlfriend was recently attached to another (totally coincidentally departing) top Googler, Hugo Barra, to make Brin's relationship with the recent San Francisco transplant behind the backs of his wife and children all that much worse.
https://regmedia.co.uk/2017/02/14/magic-leap-sex-discriminat...
>"Eric Akerman, vice president of IT, is a high school buddy of Abovitz. He is a loud and outspoken and several misogynistic comments have emanated from his department and from him."
>"Vice president of IT Akerman, on Nov. 8, 2016, told a large group of people who asked why he voted for Trump that it was 'because Melania is hot.'"
Anyone who has worked in software knows the difference between expectations/projections and real life. Everything takes 10x longer once you dig into the details. So it’s great to see a gaming company able to adapt and continually release through those down moments and eventually produce something great.
It makes you wonder how much better other games could be if they took an incremental approach and continually expanded the world available to users.
Layar [0] was an attempt at that a decade ago on Android. Seems to be completely dead now though.
I'm still unconvinced. And I'll note that plenty of people get the feeling of presence from novels, from comic books, from movies, from games. Getting lost in a world isn't a property of technology. It's something humans have been doing since we were telling stories around a campfire.
When we want that, that is. As you say, we just as often want distance from our experiences. And quite often we're indifferent to immersion; it's not material to the experience we seek. Movie tickets sales are down 25% since 2000. That might be in part because some people have fancy home theaters that are nearly as good, the at-home 100" screen with 7.1 sound. But I think it's mostly because people are happy watching things on laptops and tablets and phones. They mostly don't want to "be there", however much that horrifies the Martin Scorseses of the world.
Her new TiltFive system is "AR somewhere" rather than AR everywhere which allows it to provide a solid, practical, and affordable experience.
Here's a Tested review if you haven't looked into T5 before...
http://www.houseofrave.com/goofy-slinky-eyeball-glasses.html
[1]: https://www.businessofapps.com/data/pokemon-go-statistics/, Pokémon Go Statistics
[2]: https://techcrunch.com/2019/09/25/oculus-eclipses-100-millio..., Oculus eclipses $100 million in VR content sales.
and burning it to the ground with brilliant 'lets drop $100K for cardboard box design' and buy a gaming studio management https://theamphour.com/394-jeri-ellsworth-and-the-demise-of-...
But honestly, I wasn't even thinking about phone AR when I made my comment. Phone AR feels like almost a completely separate category from headset AR. On one hand, it doesn't face nearly as many technical barriers. No complicated optics leading to low resolution and low FOV. No problem drawing black. No need to convince people to buy an expensive bulky object and wear it on their face all the time. On the other hand... the use cases are obviously far less futuristic.
Still, there's significant promise. I'm looking forward to the first phone AR experience to solidly implement a shared virtual environment, where users can place 3D objects anywhere in the real world and have them appear at the same location for all other users. I think phone hardware isn't quite good enough yet to make this work well, but it can already approximate it (see Minecraft Earth), and the barriers aren't nearly as fundamental.
[1] https://arinsider.co/2019/04/10/the-age-old-question-is-poke...
I do agree that there's enough revenue in novelty that content can keep happening. 3D books are still coming out this year, more than 150 years after the initial wave of hype: https://www.amazon.com/Queen-3-D-Bohemian-Rhapsody-2019/dp/1...
But I don't think there's enough evidence to demonstrate that any of those VR uses you suggest will be sustainable businesses after this wave of hype fails. Sure, people will tinker, and I think that's great.
But the most I expect to be happening 10 years from now in VR hardware is the Cardboard-style "let's put a phone on your face" thing. With perhaps a side of "VR as amusement park ride", like today: https://www.msichicago.org/explore/whats-here/tours-and-expe...
And if that's all you're expecting, that's fine by me. My issue with VR is the enormous wave of hype around it.
It's old but it was one of the first hits
https://www.pewresearch.org/internet/2010/04/20/chapter-two-...
How teens communicate might have changed but I'm guessing the relative amounts show girls still use it more.
I firmly believe that at some point those same people will embrace full eye AR (not phone AR) as a preferred or common way to communicate over all current methods. Further, I believe that once it's possible for them to do it easily without cumbersome equipment that AR will become mainstream.
It's clearly years out but the fact that I can carry a tiny and relatively light computer on my wrist with display (a smart watch) suggests it might not be that far off to have stylish glasses with similar tech at a price people will pay for once the applications make it clear they want it.
If you asked in 2007 how many non-techies wanted a PDA the answer would likely have been close to 0. Now the answer is close to 100% of them carrying one at all times. I think AR will be no different. What has to happen is they need to go from the bulky Apple Newton level tech of today to something light and useful.
I do believe that it doesn't cost that much to bring something VR-ish to market, as long as they're trying to replicate older hardware with commodity gear. But if they want to push the state of the art forward, I'm not shocked at all by those numbers. Apple's spending something like $15 billion a year on R&D, and billions more on acquisitions. Maybe that's unnecessary for VR, but certainly a lot of VR advocates still believe that true success requires further technical innovation.