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1. mo1ok+V4[view] [source] 2019-12-06 20:27:50
>>gumby+(OP)
Let this be a lesson:

Working prototypes trump all theory.

I heard all silicon valley gurus stating they were "bearish on VR, bullish on "AR". This proliferated as a mantra throughout the industry. I thought they were wrong then, and believed the opposite - because I had a working VR headset that was awesome, but had only heard somewhat meh things about existing AR prototypes.

Until great AR hardware comes out, I'm still sticking with the same opinion.

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2. ghaff+i6[view] [source] 2019-12-06 20:36:34
>>mo1ok+V4
It depends on your definitions. You don't need a headset for pretty interesting AR. If I could just point a phone at things and get genuinely useful information as an overlay, I'd consider that a pretty decent AR application. Sure, the same thing in a pair of stylish glasses might be even better but it's not strictly necessary.
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3. Izkata+OM[view] [source] 2019-12-07 04:00:29
>>ghaff+i6
> If I could just point a phone at things and get genuinely useful information as an overlay, I'd consider that a pretty decent AR application.

Layar [0] was an attempt at that a decade ago on Android. Seems to be completely dead now though.

[0] https://www.wired.com/2009/10/layar-android-hands-on/

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