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1. pjmlp+(OP)[view] [source] 2026-02-05 09:57:19
If we are going by the numbers, then casual gaming on mobile phones and tablets is even higher.

> Mobile gaming generated USD 140.53 billion in 2025, accounting for 48.50% of the video game market share. Console revenue followed at USD 56.2 billion, slightly ahead of PC’s USD 46.3 billion. Cloud-gaming services are the fastest-rising category; the segment’s video game market size is projected to reach USD 24.68 billion by 2029 on a 26.25% CAGR. Wider 5G rollout and aggressive platform bundling are converting non-traditional gamers who do not own dedicated hardware. Source: https://www.mordorintelligence.com/industry-reports/video-ga...

https://www.mordorintelligence.com/industry-reports/video-ga...

replies(1): >>Rugnir+le
2. Rugnir+le[view] [source] 2026-02-05 12:07:43
>>pjmlp+(OP)
while I agree there probably are more users on mobile (which notably is not a console), market size is not the same thing as number of people.
replies(1): >>pjmlp+df
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3. pjmlp+df[view] [source] [discussion] 2026-02-05 12:14:17
>>Rugnir+le
Which is kind of irrelevant in the context of ditching Windows for Linux in gaming, in numbers relevant for game studios to care about.
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