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1. shevy-+Qu1[view] [source] 2026-02-04 23:18:13
>>fortra+(OP)
It is rather interesting how dead-focused Microsoft is on AI. Even if you look at their recent statements "We now admit there are AI problems with Microsoft-related products." (e. g. Win11 in particular), it seems to me that they really have no way back now. It's turtles down all the way; once the train is moving, it is hard to stop.

It's definitely not what many users wanted or expected from Win11; nonetheless, and this also surprised me, more than one billion devices run on Win11. That's also strange - AI is not a big reason for most of these folks then, right? Probably neither positive or negative (or they may not even know about it).

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2. askono+mw1[view] [source] 2026-02-04 23:26:31
>>shevy-+Qu1
It's difficult to describe just how many people are using Windows not because they choose to, but because they have to. Whether it is because the corporations they work at only give them Windows PC's or because whatever software that they need only runs on Windows. Being able to choose your operating system that you also do work with is largely a luxury of software engineers, I think, but for your average Joe you get what you get, even if it sucks.

Microsoft has an amazing sales team forcing vendor lock-in at corporations, schools and governments all over the world, no wonder they get tons of users.

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3. direwo+EC1[view] [source] 2026-02-05 00:08:47
>>askono+mw1
It's a luxury of market competition as well. Gamers can choose Linux thanks to Valve.
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4. pjmlp+Sq2[view] [source] 2026-02-05 07:53:24
>>direwo+EC1
Most gamers rather chose PlayStation, Nintendo and XBox instead of Windows PC.
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5. Rugnir+AD2[view] [source] 2026-02-05 09:34:53
>>pjmlp+Sq2
I believe it was only a year or two ago that a study showed PC gaming surpassed all consoles combined by a small amount by MaU
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6. pjmlp+hG2[view] [source] 2026-02-05 09:57:19
>>Rugnir+AD2
If we are going by the numbers, then casual gaming on mobile phones and tablets is even higher.

> Mobile gaming generated USD 140.53 billion in 2025, accounting for 48.50% of the video game market share. Console revenue followed at USD 56.2 billion, slightly ahead of PC’s USD 46.3 billion. Cloud-gaming services are the fastest-rising category; the segment’s video game market size is projected to reach USD 24.68 billion by 2029 on a 26.25% CAGR. Wider 5G rollout and aggressive platform bundling are converting non-traditional gamers who do not own dedicated hardware. Source: https://www.mordorintelligence.com/industry-reports/video-ga...

https://www.mordorintelligence.com/industry-reports/video-ga...

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7. Rugnir+CU2[view] [source] 2026-02-05 12:07:43
>>pjmlp+hG2
while I agree there probably are more users on mobile (which notably is not a console), market size is not the same thing as number of people.
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8. pjmlp+uV2[view] [source] 2026-02-05 12:14:17
>>Rugnir+CU2
Which is kind of irrelevant in the context of ditching Windows for Linux in gaming, in numbers relevant for game studios to care about.
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