zlacker

[parent] [thread] 3 comments
1. tptace+(OP)[view] [source] 2026-01-11 00:46:38
It's coming, and it'll make sense how and why next week when I run the "how this shit works" post.

I actually pushed to include it in the launch release. You'd have to ask Kurt why he didn't, but I think the idea is just to get more real-world usage first.

replies(2): >>mcinty+lB >>senko+RG
2. mcinty+lB[view] [source] 2026-01-11 09:15:16
>>tptace+(OP)
Do you expect that to replace git worktree for getting Claude to work on multiple things in parallel? That was something I was curious about watching the demo video.
replies(1): >>mcinty+No1
3. senko+RG[view] [source] 2026-01-11 10:19:22
>>tptace+(OP)
> It's coming, and it'll make sense how and why next week when I run the "how this shit works" post.

Thanks! Also looking forward to reading the post :)

> the idea is just to get more real-world usage first

My particular wish notwithstanding, I agree with this.

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4. mcinty+No1[view] [source] [discussion] 2026-01-11 16:14:15
>>mcinty+lB
Can’t edit, but adding I noticed that there’s a limit of 3 sprites running concurrently for pay as you go, so that’s probably not a realistic day-to-day workflow.
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