zlacker

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1. senko+(OP)[view] [source] 2026-01-11 00:24:04
I might have missed this in the docs, but is there a way to fork/clone a sprite, or restore a checkpoint into a new one?

Use cases: set up my preferred env in one sprite and use that as a template for others; or fire off a few independent sprites with claude code exploring alternative solutions, then choose a winner and reap the rest.

replies(1): >>tptace+t2
2. tptace+t2[view] [source] 2026-01-11 00:46:38
>>senko+(OP)
It's coming, and it'll make sense how and why next week when I run the "how this shit works" post.

I actually pushed to include it in the launch release. You'd have to ask Kurt why he didn't, but I think the idea is just to get more real-world usage first.

replies(2): >>mcinty+OD >>senko+kJ
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3. mcinty+OD[view] [source] [discussion] 2026-01-11 09:15:16
>>tptace+t2
Do you expect that to replace git worktree for getting Claude to work on multiple things in parallel? That was something I was curious about watching the demo video.
replies(1): >>mcinty+gr1
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4. senko+kJ[view] [source] [discussion] 2026-01-11 10:19:22
>>tptace+t2
> It's coming, and it'll make sense how and why next week when I run the "how this shit works" post.

Thanks! Also looking forward to reading the post :)

> the idea is just to get more real-world usage first

My particular wish notwithstanding, I agree with this.

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5. mcinty+gr1[view] [source] [discussion] 2026-01-11 16:14:15
>>mcinty+OD
Can’t edit, but adding I noticed that there’s a limit of 3 sprites running concurrently for pay as you go, so that’s probably not a realistic day-to-day workflow.
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