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1. bradly+(OP)[view] [source] 2025-06-03 01:57:14
But woodworkers still woodwork just fine with mass production. Just there are mass produced things. And there are not. So then there can be mass-produced code and there can not be. The article feel all or none and I do not think that translate to woodworking or software.
replies(1): >>pvg+V
2. pvg+V[view] [source] 2025-06-03 02:08:50
>>bradly+(OP)
I don't think the article says that. People still write games for the NES in assembly but that's effectively unrelated to current software development practice.
replies(1): >>bradly+CX
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3. bradly+CX[view] [source] [discussion] 2025-06-03 12:22:25
>>pvg+V
Again, this comparison that professional woodworking is anything like NES game building is just so far from my experience. Cabinet makers (and to a less extent furniture makers) are numerous and very successful.

Mass production doesn't have to eliminate the alternative to exist. The same way fast-food and cheap groceries are not a threat to quality restaurants.

replies(1): >>pvg+ys1
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4. pvg+ys1[view] [source] [discussion] 2025-06-03 15:31:08
>>bradly+CX
This 'only one can exist' is something you brought in, though. Neither the article nor I am saying that.
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