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1. nighto+(OP)[view] [source] 2024-01-17 14:03:46
I'm a game dev at a small studio. I have a discord full of gamers who all want me to do something or at least pay attention to them.

Every time I release something new, someone hates it.

It was hard for a bit, but I've been doing this for years.

Honestly you just gotta tune out the noise and prioritize what you want.

Open source project is a bit harder because you have to collaborate more than I have to collaborate with my gamer fans, but still, stop people pleasing and prioritize yourself.

replies(3): >>nusl+We >>aftbit+op >>BobaFl+iZ
2. nusl+We[view] [source] 2024-01-17 15:08:53
>>nighto+(OP)
I don't think it's in any way possible to please everyone, and even if you find the objectively-best solution, someone will hate it and be very vocal about it. Most of the folks will carry on and not say anything.
3. aftbit+op[view] [source] 2024-01-17 15:52:26
>>nighto+(OP)
Relevant XKCD as always:

https://xkcd.com/1172/

4. BobaFl+iZ[view] [source] 2024-01-17 18:36:19
>>nighto+(OP)
There's little I hate more than watching game devs engage with and respond to vitriolic fuming. Communities try so hard to tell people not to shit on devs, to be polite, to engage calmly and rationally, and then a certain subset of devs see a shitty, cranky post or comment getting attention and just can't help but weigh in to defend themselves.

I understand the temptation, but it's deeply frustrating to see.

replies(1): >>nighto+2J4
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5. nighto+2J4[view] [source] [discussion] 2024-01-18 18:53:12
>>BobaFl+iZ
I'm pretty hard on the gamers. I'm a dad now and most of the gamers are like 13 year old boys. So I try to teach them life lessons and I give them real consequences. I'm not very sensitive to negative feedback.
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