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1. eureki+(OP)[view] [source] 2023-11-18 09:48:25
During my brief venture into 3d graphics I often found that 1 hour of truly creating is spaced between ten hours of fixing up UV's, redoing topology, finding cause for the seam, trying to make a watertight mesh for photon tracing, fighting the subdivision algorithm to retain details, diverting a edge loop, where it causes the less distress.

I call the first hour true productivity. The last part is, from the perspective of the end product, simply a wasted time. That's very similar to the boilerplate code everybody agrees is a necessary evil in the programming.

If AI allows to reduce the #2 it truly will have positive impact

replies(1): >>nottor+jm
2. nottor+jm[view] [source] 2023-11-18 12:39:46
>>eureki+(OP)
It's interesting how some terms we use reveal our world view. What does referring to art as "product" imply?
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