>>nottor+(OP)
During my brief venture into 3d graphics I often found that 1 hour of truly creating is spaced between ten hours of fixing up UV's, redoing topology, finding cause for the seam, trying to make a watertight mesh for photon tracing, fighting the subdivision algorithm to retain details, diverting a edge loop, where it causes the less distress.
I call the first hour true productivity. The last part is, from the perspective of the end product, simply a wasted time. That's very similar to the boilerplate code everybody agrees is a necessary evil in the programming.
If AI allows to reduce the #2 it truly will have positive impact