I think Larian’s approach to multiplayer is the important bit. I would be curious about the stats of how people play it.
I feel like once you have done a couple CRPGs you’ve kind of seen it all. I’ve done divinity and kingmaker. I can’t really be motivated to do tyranny or the other pathfinder game by owlcat. It’s just so samey.
I will grant, Larian’s divinity 2 did feel a bit different. They managed to make combat feel more interesting. And playing split screen with the wife made it much more enjoyable. Optimistic they’ve done it again here.
No, this is wildly beyond expectations. They sold 2.5M copies of BG3 in Early Access (>500k in July alone) which is already amazing, but one might have expected it to eat into their launch day numbers as most of the fans already bought in during EA. Instead it it looks like they probably sold ~10M more copies just in the 3 days after launch.
So far there has been a lot less of that in BG3 which is disappointing but maybe I just need to level up my spellcasters more. (I hate the DnD spell preparation system but that's another matter)
I am tired of the games that present you with illusion of choice but it actually doesn't matter. In BG3 you can actually be the evil character so that by itself lends the game at least for 2 playthroughs. Personally I am playing it through as Dark Urge first, and later going to do another run with good druid.
Also the graphics are really nice, almost everything is voice acted, companions have interesting stories. Story is already much better than divinity 2. I have 39 hours in now and I bought it at launch
Voice acting as well is another key thing I think easy to overlook but it helps a lot with the immersion and getting invested in the world. Pathfinder Wrath of Righteous was a fun game but lack of voice acting made it a slog to get through there were what felt like paragraphs of text to read through constantly. By mid way through the game I found myself skipping over a lot of it. Imagine if tabletop roleplaying the DM handed you a stack of paper to read every conversation instead of narrating what was happening - that was kind of how I felt.
The new is about 700k concurrent players though (the next evening it was already over 800k), not 700k units sold, and that's just a few days into launch. Don't know how concurrent players translates into units sold on Steam after such a short time, but I think you can easily multiply by 5..10.
What surprised me the most is that the game's first act has been in early access for everybody to try since 2020 (so most hardcore fans most likely bought the game already in early access), and yet the launch exceeded the wildest expectations.
This means that Larian must have done an exceptionally great job of balancing the expections of their hardcore fanbase and the general RPG audience.
But I can’t agree with your second statement. The problem with long boring text is not the lack of voice acting’s it’s the text itself. I’m not going to listen to some guy ramble about lore that seems unlikely to matter.
Making it flammable sounds very powerful.