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1. mathge+(OP)[view] [source] 2023-07-19 13:24:53
This is a very solid attitude. Couldn’t say how many CRPG titles I have dropped due to endless quests and dialog that are immediately forgotten in the larger story arc. It’s one thing to build a world with side quests, another to have the savior of said world be required to do fetch quests for 50% of their journey.
replies(1): >>nottor+v3
2. nottor+v3[view] [source] 2023-07-19 13:38:17
>>mathge+(OP)
From the last 4 open world games i really enjoyed:

Ghost of Tsushima - could have used being a good 30% shorter.

Witcher 3 and Horizon Forbidden West - entirely non repetitive but still took forever. Could have been shorter with little loss.

Horizon Zero Dawn - felt just right. Surprisingly, Elden Ring felt the same, in spite of it being a lot larger. But then I'm a rabid fan of Soulsbornes (I still think the best was Bloodborne and that's probably the shortest.)

replies(1): >>kthejo+s72
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3. kthejo+s72[view] [source] [discussion] 2023-07-19 21:58:28
>>nottor+v3
Bringing the side quests together or making them meaningful for the Big Bad (eg in Mass Effect and Horizon Zero Dawn) really is a huge step above the fun but shallow RDR-style "open world = do whatever you like."

I give a pass to Fallout for creating one of the most fun universes.

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