zlacker

[return to "Baldur's Gate 3: New Standard for the RPG Genre?"]
1. nottor+Oe[view] [source] 2023-07-19 13:17:50
>>scient+(OP)
I'm still not convinced it's worthy of the Baldur's Gate name. I'll wait for the actual reviews.

Also, there is such a thing as too big a game. I've played some great games lately that could have used being 30-50% shorter.

◧◩
2. mathge+pg[view] [source] 2023-07-19 13:24:53
>>nottor+Oe
This is a very solid attitude. Couldn’t say how many CRPG titles I have dropped due to endless quests and dialog that are immediately forgotten in the larger story arc. It’s one thing to build a world with side quests, another to have the savior of said world be required to do fetch quests for 50% of their journey.
◧◩◪
3. nottor+Uj[view] [source] 2023-07-19 13:38:17
>>mathge+pg
From the last 4 open world games i really enjoyed:

Ghost of Tsushima - could have used being a good 30% shorter.

Witcher 3 and Horizon Forbidden West - entirely non repetitive but still took forever. Could have been shorter with little loss.

Horizon Zero Dawn - felt just right. Surprisingly, Elden Ring felt the same, in spite of it being a lot larger. But then I'm a rabid fan of Soulsbornes (I still think the best was Bloodborne and that's probably the shortest.)

◧◩◪◨
4. kthejo+Rn2[view] [source] 2023-07-19 21:58:28
>>nottor+Uj
Bringing the side quests together or making them meaningful for the Big Bad (eg in Mass Effect and Horizon Zero Dawn) really is a huge step above the fun but shallow RDR-style "open world = do whatever you like."

I give a pass to Fallout for creating one of the most fun universes.

[go to top]