AAA game labels spend billions on producing mediocre quality bullshit sequels just to maximize revenue predictability rather than quality, originality or artistic value. That's their choice.
What are you on about?
Some people have said "Oh, we don't judge like that" but no, I've seen the commentary around non-AAA games being judged. They do make those comparisons.
I try AAA games on Xbox Game Pass once in a while and I really don't get why they pump this stuff out without recruiting some talent to design it. It's almost worse than big budget Hollywood sometimes.
Big companies that don't quite have the mega multi 100 million budgets of massive conglomerates like Ubisoft or EA.
It ends up being a bit like easy-listening rock; doesn't offend anyone, plays by text book "rock" rules, delivers exactly what you'd expect, and nothing more.
Returnal is way up there though, it is possible to make good AAA.
Other gems are Frostpunk, Outer Wilds, Vampire Survivors.
Can't remember what else.
While one starts to recognize repeating themes (and assets), I was shocked to find out how much the original Dark Souls feels like the predecessor to Elden Ring, just more intimate and simpler (for better and worse).
All that said, I'd still recommend Elden Ring to any first-timers.