zlacker

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1. snek_c+(OP)[view] [source] 2023-03-05 14:14:11
Probably because the textures were just too low resolution. You add bilinear filtering to low-res textures, you get something that looks blurry.
replies(1): >>monoca+Jr
2. monoca+Jr[view] [source] 2023-03-05 17:03:02
>>snek_c+(OP)
Yeah, the texture memory was anemic. 4KB total. If you had mipmapping on, that ate half leaving you with 2KB which is only enough to fit a single 32x32 pixel texture at 16-bit color.
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