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1. CodeAr+(OP)[view] [source] 2023-03-05 09:35:50
People were already having this debate back in the 90's with Playstation vs. Nintendo 64. PSX was too pixelated while the N64 was too blurry.
replies(2): >>snek_c+Ap >>deanCo+vA2
2. snek_c+Ap[view] [source] 2023-03-05 14:14:11
>>CodeAr+(OP)
Probably because the textures were just too low resolution. You add bilinear filtering to low-res textures, you get something that looks blurry.
replies(1): >>monoca+jR
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3. monoca+jR[view] [source] [discussion] 2023-03-05 17:03:02
>>snek_c+Ap
Yeah, the texture memory was anemic. 4KB total. If you had mipmapping on, that ate half leaving you with 2KB which is only enough to fit a single 32x32 pixel texture at 16-bit color.
4. deanCo+vA2[view] [source] 2023-03-06 06:30:41
>>CodeAr+(OP)
OMG I thought I was the only one. I was on team Playstation and my friends at the time were all raving about N64 and i was like "Am I the only one that genuinely thinks this looks WORSE?"
replies(1): >>rasz+8f3
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5. rasz+8f3[view] [source] [discussion] 2023-03-06 13:22:28
>>deanCo+vA2
Both teams were delusional, it all looked bad on consoles :) one had uncorrected perspective, fixed point math resulting in gaps in geometry and no filtering, the other super low res textures resulting in blurry mess.
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