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1. fredle+(OP)[view] [source] 2019-07-06 06:48:21
I think the reason for this is that it pushes all the buttons your programmer brain wants pushed: designing building and debugging systems with a strong focus on optimisation. However it doesn't contain meetings, sprints, language oddities, politics or any of the stuff that makes normal programming less fun.
replies(1): >>twic+4A
2. twic+4A[view] [source] 2019-07-06 17:01:37
>>fredle+(OP)
What if there was a package manager for Factorio?
replies(1): >>DonHop+SN
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3. DonHop+SN[view] [source] [discussion] 2019-07-06 19:36:44
>>twic+4A
Factorio packages are Blueprints and Blueprint Books! And the equivalent of npmjs.com would be https://factorioprints.com .

https://wiki.factorio.com/Blueprint

https://wiki.factorio.com/Blueprint_book

https://factorioprints.com/

https://www.reddit.com/r/factorio/comments/7vnkze/blueprint_...

One of the stages of evolution of a Factorio programmer is learning how to make scalable modular blueprints that you can stamp down one next to another, with their inputs and output routed so they all plug together easily and run in parallel, without having to be manually wired together.

replies(1): >>serpix+qe3
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4. serpix+qe3[view] [source] [discussion] 2019-07-08 07:52:46
>>DonHop+SN
yeah at this point I consider a game like that solved and my interest in it disappears along with any craving to explore more. It is solved, move on.
replies(1): >>rkuyke+974
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5. rkuyke+974[view] [source] [discussion] 2019-07-08 16:37:54
>>serpix+qe3
That's a bit like saying programming is solved because package managers exist.

Just like NPM packages, blueprints just let you get into much more trouble much faster!

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