With the caveat that Factorio is EXTREMELY addictive, properly described as "programmer crack", here are some other Factorio related discussions:
Factorio – a game where you can automate basically anything (factorio.com)
https://news.ycombinator.com/item?id=11266471
"This game is like crack for programmers." -kentonv (Tech lead for Cloudflare Workers, author of Sandstorm.io, Cap'n Proto)
https://news.ycombinator.com/item?id=11269098
Raycasting engine in Factorio game – Facto-RayO v1.0 [video] (youtube.com)
https://news.ycombinator.com/item?id=19878688
https://www.youtube.com/watch?v=7lVAFcDX4eM
Factorio to talk about horizontal scaling of software services (medium.com)
https://news.ycombinator.com/item?id=19095271
https://medium.com/@chrisfauerbach/gamification-of-horizonta...
Mapping Factorio with Leaflet (cloudflare.com)
Factorio does have a rather steep learning curve, and the UI is not the most intuitive. But. Once how it works clicks, it clicks, and suddenly morning. And I'm in my 40's, I'd thought my days of unexpected overnights while working on fascinating problems were mostly behind me. Highly recommended, but be aware.
https://wiki.factorio.com/Blueprint
https://wiki.factorio.com/Blueprint_book
https://www.reddit.com/r/factorio/comments/7vnkze/blueprint_...
One of the stages of evolution of a Factorio programmer is learning how to make scalable modular blueprints that you can stamp down one next to another, with their inputs and output routed so they all plug together easily and run in parallel, without having to be manually wired together.
Just like NPM packages, blueprints just let you get into much more trouble much faster!