>I am grateful for the contributions of the community. Every Clojure release incorporates many contributions. [...] Open source is a no-strings-attached gift, and all participants should recognize it as such.
>The time to re-examine preconceptions about open source is right now. Morale erosion amongst creators is a real thing.
Sad that it has to be said. I think as a creator you need to brace yourself for the reality of what it means to offer something to the world. There is a sort of normal distribution of consumers and some can be surprisingly toxic.
- Game developers
- Authors of popular novels that have yet to finish ("GRRM is not your bitch")
- Star Wars
With a game, movie or another peice of culture, the law can hinder your fork. If you want to make the Star Wars episode you wish had existed, you have to navigate the tretcherous waters of fair use and copyright. There are also plenty of tales of indie game developers attempting to remix a game from their childhood on a new platform only to get a cease and desist as soon as the rights holders get wind of it.
Perhaps even, the more productive you are, the more enemies you will make.
People who are particularly unproductive tend to think that the world owes them something.
I had been doing that a long time when one of my producers (on his first game) wanted to be on the forums to interact with "fans". I think he was excited and thought it would be satisfying to interact with people who were playing the game we developed. I remember thinking it would be like that when I started. Don't get me wrong, most gamers, like most people, are terrific. But they get drowned out by the disgruntled.
One positive way to interpret this is to recognize that fans are passionate and want the project to succeed and fulfill all their dreams.
But reality is a harsh mistress and not all dreams will be realized.
You are not entitled to make money off it, just like you aren't entitled to make money off that open source project you forked.
The copyright and trademark owners may choose to ignore your little fanfic hobby. (Or they may not.)
In the case of open source software, you can fork it (or not) and--assuming you abide by the license terms--you can do anything you want including making money of it.
You are absolutely entitled to make money off of an open source project you fork. As long as your fork provides value you that someone is willing to pay for.
- Twitch streamers
- songwriters
- composers
- screenwriters
I think it might be a part of any artistic endeavour: you'd probably have to have a list of creative efforts that don't have this problem to try to get a smaller list.
Nope. It's a derivative work, and, as such, requires the permission of the people who own the copyright and trademarks.
> You are not entitled to make money off it
This matters less than you may think. There's a four-part test [1], and profit is considered, but the work not being for-profit doesn't make the work legal.
[1] https://www.copyright.gov/title17/92chap1.html#107
Here's an old-ish article I like to link to, on Waxy.org, called "No Copyright Intended":
https://waxy.org/2011/12/no_copyright_intended/
> Under current copyright law, nearly every cover song on YouTube is technically illegal. Every fan-made music video, every mashup album, every supercut, every fanfic story? Quite probably illegal, though largely untested in court.
By all means, read the whole thing.
Here's a lawyer's take on it:
https://www.traverselegal.com/blog/can-derivative-works-be-c...
> Image yourself an artist (of any sort) who has drawn such great inspiration from another (copyrighted) work that you would like to modify that work to create something new. Are you allowed to do so? Could you get a copyright to your new creation? As with most questions in law, the answer is: it depends.
> “A work consisting of editorial revisions, annotations, elaborations, or other modifications which, as a whole, represent an original work of authorship” (17 U.S.C. § 101) is called a Derivative Work. The original copyright owner typically has exclusive rights to “prepare derivative works based upon the copyrighted work” (17 U.S.C. § 106(2)). It is considered copyright infringement to make or sell derivative works without permission from the original owner, which is where licenses typically come into play.
Again... make or sell. Not making a profit off the work doesn't necessarily protect you.
Whether you are entitled to write fanfic is not a straightforward case. As https://en.wikipedia.org/wiki/Legal_issues_with_fan_fiction documents, some authors allow it, some don't, and fanfic sites pay close attention to who does. The fact that you can write Star Wars fanfic is not entitled under law, it is entitled by implicit or explicit permission from the copyright holder. Star Wars is OK. Pern? Not so much.
Oh, and sometimes you can both write and sell fanfic legally, no matter what the copyright holder thinks. For a famous example, Bored of the Rings is legal because it is marked as parody.
Moving on to open source, you are even more squarely wrong. The definition of open source, as found at https://opensource.org/osd-annotated, in item #6 says that commercial use must be allowed. In other words anyone is free to try to make money off of that open source project they forked as long as they follow the license.
In fact the term "open source" was invented as part of a marketing campaign to encourage the use of free software for commercial purposes. Far from "you can't make money from this", the whole intent was to encourage people to try to make money from it. And seeing that you could, to encourage businesses to make more of it! (This marketing campaign was successful, which is why you both have heard of the term some 20 years later, and everyone uses open source software.)
Now the license may restrict what business models are feasible. For example you can't edit GPL software then sell it as proprietary. But that is a MAY, not a MUST. As an example, selling relabeled BSD software commercially is both explicitly allowed and occasionally encouraged.
If you don't understand this, then you don't understand the open source movement. See https://opensource.org/osd-annotated for a basic primer.
"The artist committing himself to his calling has volunteered for hell, whether he knows it or not. He will be dining for the duration on a diet of isolation, rejection, self-doubt, despair, ridicule, contempt, and humiliation."
Human nature is fanboys. Picture sports supporters. They will perceive a relationship that you may have never intended. They will wave your flag and they will sing your praise and they will cheer you on. And they will expect you to live up to the grandiose image they have of you, and will punish you when you "betray" them.
I think people are certainly taking note of these "entitled" comments when they decide what to get emotionally invested in. If I know ahead of time you "wont be my bitch" maybe I'll save myself some grief and not get started with your series.
Bitcoin is an interesting case. It has very deliberately rewarded it's early adopters and fanboys, and that strategy paid of very well.
Recently, I published my first-ever commercial video game plugin. And was dumbfounded by the sheer positivity of the response. People thanked me! I got dozens of purely positive emails. I had never experienced such a thing in my Open Source work.
If we had more of that in Open Source, maybe maintainership wouldn't be such a burden.
But actually, I realize both can easily be reconciled : we could send a "thank you" message to projects with low amount of github stars, and just star those which have a high amount. This would both cheer solo dev starting their project and avoid annoying bigger teams on well established projects.
Also, tragically the world is wired to provide feedback mostly of the negative kind. This is useful to receive but also it's an unfortunate skew. Positive feedback with a few details about what is good are a hugely valuable contribution.
But if you don't have that amount of time, saying "thanks" alone is worth the keystrokes. :-)
Someone said bad words to you on the internet? Close your browser tab: you're done. Learn that you can't please everyone and you're better alone than with bad company.
I don't know if it's because a lot of drama queens and marketing people populate social media but it feels like most people can't fucking live without the approval of everyone when reading some websites.
If you want to bring conference in (it's IRL, can't close a tab) here is how to react: when someone start telling you shit, stop speaking, turn 180°, go join another group of people. It's rude? So what? Some person is now fuming while you're stress-free and engaging with better people.
Learn to ignore people. Learn to say no. You don't have to please anyone.
Under US law, to be specific.
I disagree with that culture. I'd prefer we all exchanged the small "thank yous" even in github threads, code review, etc... but knowing the majority seem to feel it's spam I find most of the time I feel pressure not to write them.
Maybe a few "leaders" like Linus or whoever came out with "say thank you" would help?
Whether it's moral to do that, against the wishes of the original author, is another matter. Legal and moral are not the same thing.
p.s. Was gonna ask "Which Carnegie?" but Google says Dale.
edit: Nice to see my work is making some impact. :-)
Also how do you think about post launch updates to fix bugs? Those seem to be generally expected as well, now.
Usually "treat others like you'd like to be treated" is a good heuristic. If not I'd encourage you to seek a therapist and start working on yourself.
Personally, I'd say the consumers are entitled to those, too. Your comment made me think of various games where I think that wasn't the case -- and that's mainly because those games were finished (and polished) before release.
I never expected any bugfixes for Games such as Starfox 64, Zeldas, Super Marios, and various others out of my old SNES and N64 cartriges. Because they worked. They were finished. Funny enough: Super Mario Odyssey had some a-ha moment for me because it also worked just fine literally out of the box, which is something I'm not seeing often enough anymore.
But honestly, launches nowadays are usually far more on the side of Games like Elder Scrolls: Oblivion than those examples.
Imagine a regular software engineer in $MARKET going "ugh, all these people we've sold buggy software to at full price now think they're entitled to bugfixes."
OTOH, there are of course some games where the effort put in by the developers far exceeds what any customer could reasonably expect. Terraria would be a great example for this.