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1. velcro+(OP)[view] [source] 2017-07-27 12:08:24
Officially Apple's reasoning for barring Flash was that web should be pushed forward. Now, almost 8 years later when web is "almost there" - its still hindering real web-app experiences in the iOS browser. Its pretty clear what this was always about.

-- (Please lets not do the fanboy "Flash is garbage" here - even if you do feel that it was heating up your CPU with ads - it would have taken a lot less than 8 years to fix that then to reinvent everything and find out that money still makes the world go round.) --

replies(2): >>snowwr+31 >>MBCook+s2
2. snowwr+31[view] [source] 2017-07-27 12:17:23
>>velcro+(OP)
Adobe and Android had every financial incentive to make Flash work well on a phone, and failed.

To say that Flash on mobile was great but Apple killed it anyway, gives Apple way too much credit. Flash on mobile killed itself.

replies(1): >>velcro+I8
3. MBCook+s2[view] [source] 2017-07-27 12:30:48
>>velcro+(OP)
> even if you do feel that it was heating up your CPU with ads - it would have taken a lot less than 8 years to fix that

They had more than 8 years to fix it on the desktop and didn't. They had more than 8 years to make the Mac version perform at rough parity with the Windows version and didn't.

Either way... "it's fine, we'll make it work well within a decade" is NOT a good message to your users.

replies(1): >>velcro+Q9
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4. velcro+I8[view] [source] [discussion] 2017-07-27 13:28:46
>>snowwr+31
And there we go again. Where/when did I ever say that Flash on mobile was great?

Just discussing monopolies and drawing parallels.

To be fair Adobe was always pushing Flash as a cross-platform, cross-browser system - mobile browsers kind of changed the game and required a different approach since they were so tightly coupled to the OS and controlled by its vendor (BTW there was also a time where Microsoft was accused of monopoly for bundling its browser with the OS - doesn't seem to apply to iOS though).

If it was supposed work cross-platform on 2 mobile platforms - and one platform says no, well then 1 platform is not cross-platform any more is it? Adobe then gave up and stopped developing it - but yeah, Apple effectively did kill it. Especially since it was still a very early try. I mean up until 1-2 years ago even normal css/webanimation was laggy on mobile browsers.

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5. velcro+Q9[view] [source] [discussion] 2017-07-27 13:36:37
>>MBCook+s2
Again - not really trying to discuss Flash, was just drawing parallels.

Even though my Mac never had significant problems with Flash. I mean - fix what? I don't have Flash installed any more but my fans still spin-up with multiple tabs and overactive pages trying to open a bunch of animated or video tabs.

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