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1. stared+(OP)[view] [source] 2026-02-04 09:44:12
Interesting to see Ghidra here!

A friend from work just used it (with Claude) to hack River Ride game (https://quesma.com/blog/ghidra-mcp-unlimited-lives/).

Inspired by the, I have it a try as well. While I have no prior experience with reverse engineering, I ported an old game from PowerPC to Apple Silicon.

First, including a few MCPs with Claude Code (including LaurieWired/GhidraMCP you forked from, and https://github.com/jtang613/GhidrAssistMCP). Yet, the agent fabricated as lot of code, instead for translating it from source.

I ended up using headless mode directly in Cursor + GPT 5.2 Codex. The results were the best.

Once I get some time, will share a write-up.

replies(1): >>s-mack+z7
2. s-mack+z7[view] [source] 2026-02-04 10:44:27
>>stared+(OP)
I’ve also been playing around with reverse engineering, and I’m very impressed. It turns out that Codex with GPT-5.2 is better at reverse engineering than Claude.

For example, Codex can completely reverse-engineer this 1,300-line example [0] of a so-called C64-SID file within 30 minutes, without any human interaction.

I am working on a multi-agent system that can completely reverse-engineer C64 games. Old MS-DOS games are still too massive to analyze for my budget limit.

[0] https://gist.github.com/s-macke/595982d46d6699b69e1f0e051e7b...

replies(1): >>skerit+O8
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3. skerit+O8[view] [source] [discussion] 2026-02-04 10:53:40
>>s-mack+z7
Oh, interesting. I started using the ReVa/Ghidra MCP server together with Claude since day 1 (Well, since Claude Sonnet 4.0 was released) and I saw Claude get better at it with every update. I've gotten pretty far in reverse engineering a game from the early 2000s (though I still have to do a lot of things manually, but this then also taught me A TON about Ghidra)

I'm very interested in trying out Codex now.

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