But if he enjoyed being in the forest, and _doesn't really care about lumber at all_ (Because it turns out, he never used or liked lumber, he merely produced it for his employer) then these screens won't give him any joy at all.
That's how I feel. I don't care about code, but I also don't really care about products. I mostly care about the craft. It's like solving sudokus. I don't collect solved sudokus. Once solved I don't care about them. Having a robot solve sudokus for me would be completely pointless.
> I sense a pattern that many developers care more about doing what they want instead of providing value to others.
And you'd be 100% right. I do this work because my employer provides me with enough sudokus. And I provide value back which is more than I'm compensated with. That is: I'm compensated with two things: intellectual challenge, and money. That's the relationship I have with my employer. If I could produce 10x more but I don't get the intellectual challenge? The employer isn't giving me what I want - and I'd stop doing the work.
I think "You do what the employer wants, produce what needs to be produced, and in return you get money" is a simplification that misses the literal forest for all the forestry.
I'm replaceable after all. If there is someone who is better and more effective at solving problems in some objectively good way - they should have my job. The only reason I still have it is because it seems this is hard to find. Employers are stuck with people who solve problems in the way they like for varying personal reasons and not the objectively best way of solving problems.
The hard part in keeping employees happy is that you can't just throw more money at them to make them effective. Keeping them stimulated is the difficult part. Some times you must accept that you must perhaps solve a problem that isn't the most critical one to address, or perhaps a bad call business wise, to keep employees happy, or keep them at all. I think a lot of the "Big rewrites" are in this category, for example. Not really a good idea compared to maintenance/improvement, but if the alternative is maintaining the old one _and_ lose the staff who could do that?