zlacker

[parent] [thread] 0 comments
1. evanmo+(OP)[view] [source] 2026-02-03 16:02:35
You should consider calling these "behaviors" to mimic behavior trees in game / robot AI. They follow the same notion of a single behavior being active at once: https://en.wikipedia.org/wiki/Behavior_tree_(artificial_inte...
[go to top]