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1. nycdat+(OP)[view] [source] 2026-02-02 19:02:54
The landing page for the demo game "Voxel Velocity" mentions "<Enter> start" at the bottom, but <Enter> actually changes selection. One would think that after 7mm tokens and use of a QA agent, they would catch something like this.
replies(2): >>anemat+0i >>why_at+yx
2. anemat+0i[view] [source] 2026-02-02 20:24:27
>>nycdat+(OP)
It's interesting, isn't it? On the one hand the game is quite impressive. Although it doesn't have anything particularly novel (and it shouldn't, given the prompt), it still would have taken me several days, probably a week, working nonstop. On the other hand, there's plenty of paper cuts.

I think these subtle issues are just harder to provide a "harness" for, like a compiler or rigorous test suite that lets the LLM converge toward a good (if sometimes inelegant) solution. Probably a finer-tuned QA agent would have changed the final result.

3. why_at+yx[view] [source] 2026-02-02 21:33:38
>>nycdat+(OP)
It's also interesting how the functionality of the game barely changes between 60k tokens, 800k tokens, and 7MM tokens. It seems like the additional tokens made the game look more finished, but it plays almost exactly the same in all of them.

I wonder what it was doing with all those tokens?

replies(2): >>zamada+gC2 >>mazswo+qU2
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4. zamada+gC2[view] [source] [discussion] 2026-02-03 11:58:25
>>why_at+yx
I'd bet the initial token usage is all net new while the later token usage probably has reading+regenerating significant portions of the project for individual minor changes/fixes.

E.g. I wouldn't be surprised if identifying the lack of touch screen support on the menu, feeding it in, and then regenerating the menu code sometime between 800k and 7MM took a lot of tokens.

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5. mazswo+qU2[view] [source] [discussion] 2026-02-03 13:56:16
>>why_at+yx
Sadly, my own small game-dev adventures look similar: I can implement the core mechanics fairly quickly, but polishing the game takes ages.

UPDATE: without AI usage at all (just to clarify).

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