I feel like some people in this thread are talking about estimates and some are talking about deadlines. Of course we should be able to give estimates. No, they're probably not very accurate. In many industries it makes sense to do whatever necessary to meet the estimate which has become a deadline. While we could do that in software, there often isn't any ramifications of going a bit overtime and producing much more value. Obviously this doesn't apply to all software. Like gamedev, especially before digital distribution.
I think it's obvious that all software teams do some kind of estimates, because it's needed for prioritization. Giving out exact dates as estimates/deadlines is often completely unecessary.