zlacker

[parent] [thread] 6 comments
1. werner+(OP)[view] [source] 2026-01-20 23:00:51
But your friends have accepted your request for friendship and your friends are not expecting you to spy on them correct?
replies(2): >>rvnx+m >>xmrcat+y
2. rvnx+m[view] [source] 2026-01-20 23:03:37
>>werner+(OP)
It's about when your friends were last signed-in in their account. From my understanding:

    Invisible = Sign-in but do not broadcast the games you are playing (though your profile will show that you signed-in)

    Offline = Stay offline and do not sign-in
replies(1): >>nemoma+v
◧◩
3. nemoma+v[view] [source] [discussion] 2026-01-20 23:04:38
>>rvnx+m
I mean the invisible status is supposed to hide all that, yeah. Why have a "show as offline" if it still shows activity like going online?
replies(1): >>rvnx+W3
4. xmrcat+y[view] [source] 2026-01-20 23:04:49
>>werner+(OP)
Exactly. The 'Offline' feature exists specifically to set that boundary, and the backend completely ignores it.
◧◩◪
5. rvnx+W3[view] [source] [discussion] 2026-01-20 23:26:27
>>nemoma+v
> Steam "Offline" status leaks exact login timestamps (Valve: Won't Fix)

On the profile of a friend you can see the last time they signed-in to their account:

https://preview.redd.it/can-anyone-beat-my-last-online-frien...

Before it was public, and now restricted (for a couple of years already) to friends only.

I guess this is why they won't change it, since it's a feature.

replies(1): >>xmrcat+L5
◧◩◪◨
6. xmrcat+L5[view] [source] [discussion] 2026-01-20 23:37:25
>>rvnx+W3
Incorrect. "Invisible" is a privacy control, not just a UI filter. While the official client freezes the text, the backend still broadcasts live last_logon and last_logoff Unix timestamps in the ClientPersonaState packet. This leaks exact real-time sleep/wake cycles via the socket, completely bypassing the privacy toggle.
replies(1): >>rvnx+46
◧◩◪◨⬒
7. rvnx+46[view] [source] [discussion] 2026-01-20 23:38:53
>>xmrcat+L5
But is it different from the "last signed-in" info that you see on the profile ? (genuinely asking)

Because from the fields in the protobuf I somewhat suspect it's the same, but I get your point of view as well

EDIT: If it's not, then my bad

[go to top]