I've fixed that issue with the `set_default_material` problem; tyvm.
> maybe a wireframe "type" material
I have that actually; it's bound to the W key. Invaluable for debugging and inspecting stuff for sure. N switches to normal texture too
I might have to make the docs for keybinds a bit easier to find
> Change the Normal Map, Roughness Map, and Metalness Map XY scales
Yeah these are all currently controlled by a single "texture scale" param in the material editor. I could definitely see situations where adjusting them individually would be valuable; I'll add that to the TODO list
Anway, tyvm for checking out the project in such detail and for the feedback; I genuinely appreciate it very much