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1. Guinan+(OP)[view] [source] 2025-09-05 17:30:30
not to nitpick because i mostly agree, but the second example (scaling a button on press/hold) is so ugly and weird that it comes across more like a glitch than an intentional animation. maybe it doesn't fit as well into a (post-)flat UI world but i always liked the bevel-shade-inversion technique of old MS Windows buttons to simulate pressing them "down".
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