zlacker

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1. firtoz+(OP)[view] [source] 2025-03-30 12:16:02
Heh, I was actually building one. Haven't considered the battery... Are the web audio APIs bad, or are you forced to use the CPU? I guess with webgpu it may be easier?
replies(1): >>mojuba+y5
2. mojuba+y5[view] [source] 2025-03-30 13:09:29
>>firtoz+(OP)
I think on iOS you need access on the CoreAudio level if you want to be efficient, ie fill audio buffers on a high priority thread with some lower level static language.
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