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[parent] [thread] 3 comments
1. jonnyc+(OP)[view] [source] 2025-03-27 04:02:56
I’m not even close to being on par with other faang engineers but this is far from being a very difficult bug in my experience. The hardest bugs are the ones where the repro takes days to repro. But nonetheless the op’s tenacity is all that matters and I would trust them to solve any of the hard problems Ive faced in the past.
replies(1): >>jakevo+21
2. jakevo+21[view] [source] 2025-03-27 04:15:14
>>jonnyc+(OP)
Hi, author here! At my job before Google I had to debug these kinds of bugs for our mobile robotics / computer vision stack, but I found them fun so they didn't feel "hard" per se. The most time-consuming one took a month on basically a camera-mounted computer vision system, where after an hour of use the system would start stuttering unusably. But the journey took us through heat throttling on 2009-era gaming laptops, esoteric windows APIs, hardware design, and ultimately distributed queuing. But fixing it was a blast! I learned a ton. I hated that project but fixing that bug was the highlight of it.
replies(1): >>Scramb+041
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3. Scramb+041[view] [source] [discussion] 2025-03-27 15:01:32
>>jakevo+21
I’d read that blog post!
replies(1): >>jakevo+So1
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4. jakevo+So1[view] [source] [discussion] 2025-03-27 17:12:34
>>Scramb+041
Thanks for the suggestion, I may do that next month if I can remember enough of the details!
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