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1. mrpipp+(OP)[view] [source] 2024-10-11 00:39:34
Metal 3 (in 2022) added mesh shaders, which can be used to emulate geometry shaders.

We (CodeWeavers) are doing this in (a fork of) MoltenVK, and Apple’s D3DMetal is as well.

replies(2): >>achand+Bu1 >>pmarre+gy3
2. achand+Bu1[view] [source] 2024-10-11 16:09:41
>>mrpipp+(OP)
Hi, is there a plan to submit these changes back up to MoltenVK?
replies(1): >>mrpipp+CX1
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3. mrpipp+CX1[view] [source] [discussion] 2024-10-11 19:13:18
>>achand+Bu1
We would still like the changes to be upstream but they may need more polish, and it spawned a conversation about the division of responsibilities between SPIRV-Cross and MoltenVK:

https://github.com/KhronosGroup/SPIRV-Cross/pull/2200 https://github.com/KhronosGroup/SPIRV-Cross/pull/2204

4. pmarre+gy3[view] [source] 2024-10-12 12:46:32
>>mrpipp+(OP)
Thanks for your efforts in this space!
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