I will say I've found Clojure to be a success story for doing GUI work. Projects like Dave Ray's seesaw (https://github.com/clj-commons/seesaw) are an amazing demo of how one man can rearchitect an API like Swing into something that is deceptively fun to use. High hopes that this project goes somewhere that is similarly enjoyable.
http://groovy-lang.org/dsls.html#swingbuilder https://github.com/scala/scala-swing
But, looking at the examples (picked the Wordle one since I know that game): https://github.com/HumbleUI/HumbleUI/blob/main/dev/examples/...
I find it extremely hard to read. Even small snippets, say line 56 to 74 which define this "color", "merge-colors" and "colors"... then the "field" one lines 76 to 117 is even harder.
is it more natural read for people familiar with writing functional programs? (am I permanently "broken" due to my familiarity with imperative programing?)
I wonder what the same Wordle example would look like in, say pure Flutter.
Also wonder how would that code look with external dependencies (say hitting a server to get the word of the day), and navigation (with maintaining state in between those pages)
https://s.tonsky.me/share/Screenshot%202024-08-27%20at%2017....
Native app is just another set of layers of abstractions. As a comparison, SwiftUI doesn't render 500 items quickly enough (https://www.reddit.com/r/swift/comments/18dlgv0/improving_pe...), which is a tiny number for web.