Of course, back in the 1990s Java and Flash were supposed to be sandboxed. So who knows?
This isn't used as much today with modern large resolutions where we can get decent image quality from just rasterizing the font outline with anti aliasing.
This example, however, is using wasm embedded to ttf fonts which is not the same as ttf hinting byte code.
That sounds like an awful idea, too. I think a font file should describe the fonts form, but it should not describe how it is gonna be rendered. That should be up to the render engine of the device that is going to display the font (printer driver, monitor driver...). But I guess this idea is from a time when people were still using bitmap fonts.
If you rasterize the Bezier curve outline of a ttf font at that resolution, you will have very crooked characters without anti aliasing and very blurry with AA.
At the same time the same font files needed to look good on print paper with a very different DPI setting.
It's a compromise between bitmap and outline fonts. Not ideal but it delivered good results on display and on paper at the time.
The hinting engine is not (?) used that much any more with large resolutions where we can comfortably just rasterize the outline with some AA and have good results.