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1. Cloude+(OP)[view] [source] 2024-02-11 05:09:08
That mesa issue reminded me of wayland issue thats been open for 3 years now where apps crash if theres even a slight stall due to the wayland socket becoming full. Instead of providing quick fix for actual app devs and users who are affected most, they have been designing this perfect solution for apps and compositor to agree on the socket size for 3 years now. Its similar crap with the server size decorations where they finally had to admit people want them and merged the protocol but don't implement it in gnome compositor :) I'd say wayland really was barebones when it was being pushed and major contributions to actually get it usable on desktop was from outsiders.

I'd say win32/flatpak/libretro are the only sane way for games to target linux right now. The fact that linux doesn't have real "runtime" and major components required by games link against libc is what makes linux really unstable for anything that needs to open window, draw stuff using GPU and play audio. It's possible to create static binaries for linux that work for eternity, thanks to kernel being actually stable. But link against something in /usr/lib and it all goes to hell. If the GPU drivers and libs that provided basic window / audio did not depend on libc and were standalone, the situation would be much better. Here's good video about this problem space btw https://www.youtube.com/watch?v=pq1XqP4-qOo

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