I'm not sure whether it's more to do with the way the project is organised, the state of the codebase, or the sort of person that's attracted to working on Rust in the first place.
What's that even supposed to hint at?
Rust has something of a self-image of always being best-of-breed in everything it attempts, so I could believe that it might be particularly attractive to those sorts.
Other possibilities might be that Rust developers skew younger than average (I don't know whether that's true), or that its six-week release cycle attracts people who think that a year is a long time.
I would agree, at least I am like that when using Rust (though I don't contribute).
And it's true that this is a shortcut to burnout.
> or that its six-week release cycle attracts people who think that a year is a long time
I don't speak for the Rust project but to me this always sounded like a measure to avoid stagnation. Having six week slices helps remind people that this is not only a labor of love; many people out there are counting on you to get your stuff right.
Obviously Rust isn't governed like a commercial project (and thank the gods for that) and obviously many things still take years to complete but for me at least the six weeks release cycle would serve as a periodical poking a la "Hey, is your stuff progressing even a little?".
Don't know though, could be just my interpretation.
Also as a generic tool I think it ought to support multiple paradigms and it does not. Just because they (language designers) believe that doing thing their way is superior to what others might find more appropriate does not make them right.
Personally - I would use Rust if clients insists which so far has never been the case, otherwise I would take a subset of C++ any time over.
Linux shows us at least one way to run a successful long term project. What is their governance model?
[0] https://www.reddit.com/r/rust/comments/vyelva/why_are_there_...