yeah, assuming you get to that point before burnout or CBF kicks in. Or maybe you never do and just retire off of corporate. I imagine that exact mentality is why so many game dev programmers burn out and chase the money they deserve in others parts of tech.
My point was that the burnout lies in mismatched expectations, as well as working excessively, and yes I'd agree that's probably why game devs do that. There are better avenues for "passion" than your career unless you can trade the skills you've built up in your career for whatever you want to do for work.
Edit: Additionally, if in retrospect I just said yes to the most viable incarnation of whatever the corporate overlords wanted, and stopped caring earlier about the hypothetical implications of poor technical decisions (which I should have accepted sooner weren't a significant part of my job), then the work would have just maybe got done and whether it worked or not wouldn't necessarily be my concern, and I'd have more fuel in the tank to just keep getting better and moving somewhere else.